Pyrocock + Herald of Ashes

Pyrocock + Herald of Ashes (with Ignea and Squall) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Fire and Nature, estimated elimination in 9.4 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionElemental rampFireNature
CTier51.3% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. toxDeck core

Ignea

Fire · Legendary

  1. IncandescenceabilityDeck core
  2. SilentfireabilityDeck core
  3. Free slotT2
    to buy

Squall, Emissary of Nightmares

Shadow · Rare

  1. Cosmic FlamesabilityDeck core
  2. Cosmic LightabilityDeck core
  3. Replace : BerserkT8
    to buy

Herald of Ashes

Fire · Common

  1. Dragon's BreathabilityDeck core
  2. Replace : SmokeT6
    to buy
  3. Replace : LuckyT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings393 Spamtons generated+60.1% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 3 · 67 SpamtonsGraveyard
  2. T4Luck 6 · 138 SpamtonsFireheart
  3. T6Luck 9 · 263 SpamtonsFireheart
  4. T8Luck 11 · 326 SpamtonsBerserk
  5. T10Luck 13 · 393 Spamtonsskip
T2

Graveyard

Ignea · Common

+4.7%
T4

Fireheart

Herald of Ashes · Rare

Replace : Lucky

+22.9%
T6

Fireheart

Herald of Ashes · Epic

Replace : Smoke

+19.7%
T8

Berserk

Squall, Emissary of Nightmares · Epic

Replace : Berserk

+12.8%

Expected value of a random purchase, before → after this plan: +2.3% → +0%

Avoid for this deck

Brutal · Camouflage · Waterheart · Earthheart · Inversion · Shapeshifter · Optimisation · Reset · Revenge · Temporality

Theoretical score10,425
Estimated elimination9.4 turns
Effective HP5,718
Healing0
Spamtons / turn32

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.1% · 10.9 turnsSecond +3.1% · 10.2 turns

Strengths

  • 4 cards generate bonuses.
  • Eliminates the opponent in 9.4 turns.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Fire: elimination in 12.7 turns.
  • Struggles against a deck resisting Nature: elimination in 10.7 turns.
  • No healing.

How the game goes

  1. Turn 3: first bonuses (Squall, Emissary of Nightmares).
  2. Turn 4: first big hit, Incandescence (Ignea).
  3. Turn 8: damage peak (801).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Ultimate Reset

Ignea

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

One Man Army

Squall, Emissary of Nightmares

Each time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).

Recommended

Corrosion

Herald of Ashes

Each time this card is attacked, the attacker loses (-1%) in all its elemental resistances.

Recommended
Adapt in the workshop

How it wins

Generation

Squall, Emissary of Nightmares (+12 Fire, +12 Light); Herald of Ashes (+10 Fire, +10 Nature); Ignea (+4 Fire); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 3.

Damage

Cry of the Perch (Pyrocock): 39% of the damage; Incandescence (Ignea): 31% of the damage. 3,040 useful damage, opponent eliminated in 9.4 turns.

Survival

No healing: with 5,718 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 132 damage
Pyrocock
Cry of the PerchPyrocock
32 damage
02Turn 232 damage
Pyrocock
Cry of the PerchPyrocock
32 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3267 damage
Ignea
SilentfireIgnea
Herald of Ashes
Dragon's BreathHerald of Ashes
80 damageFire +5 · Nature +5
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
72 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
60 damageLight +4
Pyrocock
Cry of the PerchPyrocock
55 damage
04Turn 4374 damage
Ignea
IncandescenceIgnea
316 damageFire +2
Pyrocock
Cry of the PerchPyrocock
58 damage
05Turn 558 damage
Pyrocock
Cry of the PerchPyrocock
58 damage
06Turn 6544 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
Ignea
SilentfireIgnea
Herald of Ashes
Dragon's BreathHerald of Ashes
171 damageFire +5 · Nature +5
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
124 damageFire +4
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
70 damageLight +4
Pyrocock
Cry of the PerchPyrocock
179 damage
07Turn 7179 damage
Pyrocock
Cry of the PerchPyrocock
179 damage
08Turn 8801 damage
Ignea
IncandescenceIgnea
614 damageFire +2
Pyrocock
Cry of the PerchPyrocock
187 damage
09Turn 9541 damage
Ignea
SilentfireIgnea
Squall, Emissary of Nightmares
Cosmic FlamesSquall, Emissary of Nightmares
207 damageFire +4
Pyrocock
Cry of the PerchPyrocock
198 damage
Squall, Emissary of Nightmares
Cosmic LightSquall, Emissary of Nightmares
136 damageLight +4
10Turn 10199 damage
Pyrocock
Cry of the PerchPyrocock
199 damage