- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- toxDeck core
Pyrocock + Herald of Ashes
Pyrocock + Herald of Ashes (with Ignea and Squall) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Fire and Nature, estimated elimination in 9.4 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- IncandescenceabilityDeck core
- SilentfireabilityDeck core
- Free slotT2to buy
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT8to buy
- Dragon's BreathabilityDeck core
- Replace : SmokeT6to buy
- Replace : LuckyT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Fireheart
- T6Fireheart
- T8Berserk
- T10skip
Graveyard
Ignea · Common
Fireheart
Herald of Ashes · Rare
Replace : Lucky
Fireheart
Herald of Ashes · Epic
Replace : Smoke
Berserk
Squall, Emissary of Nightmares · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +2.3% → +0%
Avoid for this deck
Brutal · Camouflage · Waterheart · Earthheart · Inversion · Shapeshifter · Optimisation · Reset · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -3.1% · 10.9 turnsSecond +3.1% · 10.2 turns
- Fragile deck+22.1%7.9 turns · strength
- Tank deck-38.6%15.1 turns · weakness
- Resists Fire-26.3%12.7 turns · weakness
- Resists Water0%9.7 turns
- Resists Earth0%9.7 turns
- Resists Nature-11.4%10.7 turns · weakness
- Resists Shadow-1.1%9.7 turns
- Resists Light-1.1%9.7 turns
Strengths
- 4 cards generate bonuses.
- Eliminates the opponent in 9.4 turns.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 12.7 turns.
- Struggles against a deck resisting Nature: elimination in 10.7 turns.
- No healing.
How the game goes
- Turn 3: first bonuses (Squall, Emissary of Nightmares).
- Turn 4: first big hit, Incandescence (Ignea).
- Turn 8: damage peak (801).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedUltimate Reset
IgneaThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedCorrosion
Herald of AshesEach time this card is attacked, the attacker loses (-1%) in all its elemental resistances.
RecommendedHow it wins
Generation
Squall, Emissary of Nightmares (+12 Fire, +12 Light); Herald of Ashes (+10 Fire, +10 Nature); Ignea (+4 Fire); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 3.
Damage
Cry of the Perch (Pyrocock): 39% of the damage; Incandescence (Ignea): 31% of the damage. 3,040 useful damage, opponent eliminated in 9.4 turns.
Survival
No healing: with 5,718 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.