- Replace : CocoonT4to buy
- CaterpillarabilityDeck core
- ButterflyabilityDeck core
Deer of Mournful Colors + Yotaru
Deer of Mournful Colors + Yotaru (with Gabriel and Faerylia) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and A at Bronze · Silver. Midrange deck across 6 elements, estimated elimination in 9.5 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Replace : Global AimT6to buy
- Offensive AimabilityDeck core
- MultiboostabilityDeck core
- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
- ProtectabilityDeck core
- Replace : EarthguardT8to buy
- BoostguardabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Reflection
- T6Berserk
- T8Berserk
- T10skip
Poison
Deer of Mournful Colors · Common
Reflection
Gabriel · Rare
Replace : Cocoon (ability)
Berserk
Faerylia · Rare
Replace : Global Aim (ability)
Berserk
Yotaru, Leafguard · Epic
Replace : Earthguard (ability)
Expected value of a random purchase, before → after this plan: +5.1% → +0%
Avoid for this deck
Bomba · Shield · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -5% · 9.8 turnsSecond +5% · 8.8 turns
- Fragile deck+11.7%7.8 turns · strength
- Tank deck-26%11.5 turns · weakness
- Resists Fire-1%9.1 turns
- Resists Water-1%9.1 turns
- Resists Earth-1%9.1 turns
- Resists Nature-8.5%9.7 turns · weakness
- Resists Shadow-3%9.2 turns
- Resists Light-1%9.1 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.5 turns.
- 574 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.7 turns.
- Relies on Elemental Drain (Deer of Mournful Colors).
How the game goes
- Turn 3: first bonuses (Gabriel).
- Turn 6: first big hit, Elemental Drain (Deer of Mournful Colors).
- Turn 9: damage peak (752).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
GabrielWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedHow it wins
Generation
Gabriel (+30 Nature); Faerylia (+9 everywhere). First bonuses on turn 3.
Damage
Elemental Drain (Deer of Mournful Colors): 81% of the damage; Butterfly (Gabriel): 9% of the damage. 2,920 useful damage, opponent eliminated in 9.5 turns.
Survival
574 healing over the game, mostly from Deer of Mournful Colors. 4,937 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.