- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
Ameru + Thorn of Love
Ameru + Thorn of Love (with Sky Dragon and Abyssal Lightbearer) is the 21st deck with an intermediate collection in the SPAM 1.23 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 8.1 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- WisdomabilityDeck core
- toxReplaceable
- Free slotT4to buy
- Smoky DreamabilityDeck core
- Replace : SmokeT6to buy
- Replace : GraveyardT8to buy
- HazardoabilityDeck core
- BeaconabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Graveyard
- T8Graveyard
Poison
Abyssal Lightbearer · Common
Graveyard
Thorn of Love · Common
Graveyard
Ameru · Rare
Replace : Smoke
Graveyard
Ameru · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +6.4% → +0%
Avoid for this deck
Fireheart · Earthheart · Inversion · Shapeshifter · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.2% · 9.3 turnsSecond -2.2% · 9.7 turns
- Fragile deck+36.4%6.3 turns · strength
- Tank deck-32%12.6 turns · weakness
- Resists Fire0%9.2 turns
- Resists Water-6.2%9.7 turns · weakness
- Resists Earth0%9.2 turns
- Resists Nature-11.7%10.3 turns · weakness
- Resists Shadow-0.1%9.2 turns
- Resists Light-9.3%10 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 8.1 turns.
- 74 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 10.3 turns.
- Struggles against a deck resisting Light: elimination in 10 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 4: first big hit, Beacon (Abyssal Lightbearer).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Ultimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedCavalry
AmeruIncreases the max HP of all other allied cards by (+100)
RecommendedOne Man Army
Abyssal LightbearerEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedHow it wins
Generation
Thorn of Love (+8 Earth, +8 Nature, +8 Light); Ameru (+12 Light, +12 Water, +12 Shadow); Sky Dragon (+12 Nature). First bonuses on turn 1.
Damage
Call of the Forest (Sky Dragon): 28% of the damage; Beacon (Abyssal Lightbearer): 27% of the damage. 2,920 useful damage, opponent eliminated in 8.1 turns.
Survival
74 healing over the game. 3,132 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 123 damage
02Turn 223 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3102 damage
04Turn 4726 damage
05Turn 5456 damage
06Turn 6200 damage
07Turn 7477 damage
10Turn 10Simulation complete.
Simulation complete.