Ramp Fire / Water · Pyro

Four cards. A shared purpose.

AccessibleElemental rampFireWater
ATier80.2% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Pyro

Fire · Common

  1. ConflagrationabilityKeep
  2. Free slotT2
    to buy
  3. Free slotT4
    to buy

Yotaru, Leafguard

Nature · Common

  1. ProtectabilityReplaceable
  2. EarthguardabilityReplaceable
  3. BoostguardabilityKeep

Wibs the Blazing

Fire · Common

  1. Lava-flowabilityKeep
  2. toxKeep
  3. toxKeep

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. Replace : Ancient HealingT8
    to buy
  3. Free slotT6
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings147 Spamtons generated+31% Plan potential
T2

Reset

Pyro · Epic

+12.8%
T4

Multiplier

Pyro · Rare

+5.3%
T6

Fireheart

Scorch, the Ignited Lizards · Rare

+8%
T8

Berserk

Scorch, the Ignited Lizards · Rare

Replace : Ancient Healing

+4.8%

Expected value of a random purchase, before → after this plan: +1.5% → +0.1%

Avoid for this deck

AoE · Waterheart · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Random shapeshifter · Revenge · Temporality

Theoretical score12,616
Estimated elimination7.3 turns
Effective HP2,786
Healing200

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • Estimated elimination in 7.3 turns.
  • 200 healing in the simulation.

Watch points

  • Sensitive to Fire resistance: -9% score, elimination in 8.4 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Fire / Water axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 7.3 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Crit Sphere

Pyro

Increases this card's critical chance by (+2%) each turn

Recommended

Shared Shield

Yotaru, Leafguard

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Increasing Error

Wibs the Blazing

Each time this card attacks, a random enemy card loses 3% accuracy

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended
Adapt in the workshop

Why it works

Start the engine

Pyro, Wibs the Blazing, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Pyro + Wibs the Blazing have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 7.3 turns. Check the curve to see when the investment pays off.

Protect the composition

Yotaru, Leafguard provide support or control tools. The model estimates 2,786 effective HP and 200 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1111 damage
Yotaru, Leafguard
ProtectYotaru, Leafguard
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Wibs the Blazing
Lava-flowWibs the Blazing
56
Pyro
ConflagrationPyro
55Fire +1
02Turn 2188 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Pyro
ConflagrationPyro
125Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
63
See the rest of the planCollapse the plan+8 turns
03Turn 3230 damage
Yotaru, Leafguard
ProtectYotaru, Leafguard
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
162Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
68
04Turn 4351 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Pyro
ConflagrationPyro
277Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
74
05Turn 5412 damage
Yotaru, Leafguard
ProtectYotaru, Leafguard
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
333Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
79
06Turn 6582 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Pyro
ConflagrationPyro
497Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
85
07Turn 7665 damage
Yotaru, Leafguard
ProtectYotaru, Leafguard
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Pyro
ConflagrationPyro
574Fire +1
Wibs the Blazing
Lava-flowWibs the Blazing
91
08Turn 8793 damage
Yotaru, Leafguard
EarthguardYotaru, Leafguard
Yotaru, Leafguard
ProtectYotaru, Leafguard
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Yotaru, Leafguard
BoostguardYotaru, Leafguard
Pyro
ConflagrationPyro
793Fire +1
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.