- HazardoabilityDeck core
- BeaconabilityDeck core
- Free slotT2to buy
Abyssal Lightbearer + Light Spirit
Abyssal Lightbearer + Light Spirit (with Thorn of Love and Sky Dragon) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Nature and Light, estimated elimination in 9.8 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- WisdomabilityDeck core
- toxReplaceable
- Free slotT6to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Radiant WhisperabilityDeck core
- ScreenabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Reflection
- T6Graveyard
- T8skip
- T10skip
Graveyard
Abyssal Lightbearer · Common
Reflection
Light Spirit · Rare
Graveyard
Thorn of Love · Rare
Expected value of a random purchase, before → after this plan: +17.4% → +0%
Avoid for this deck
Shield · Shadowheart · Fireheart · Earthheart · Shapeshifter · Reset · Temporality · Tenacity · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4.6% · 9.7 turnsSecond -4.6% · 10.9 turns
- Fragile deck+26.4%7 turns · strength
- Tank deck-37.8%13.9 turns · weakness
- Resists Fire0%9.4 turns
- Resists Water-8.5%10.4 turns · weakness
- Resists Earth0%9.4 turns
- Resists Nature-24.4%12 turns · weakness
- Resists Shadow0%9.4 turns
- Resists Light-22.6%11.7 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.8 turns.
- 593 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 12 turns.
- Struggles against a deck resisting Light: elimination in 11.7 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 4: first big hit, Beacon (Abyssal Lightbearer).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Abyssal LightbearerEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedCavalry
Light SpiritIncreases the max HP of all other allied cards by (+100)
RecommendedHow it wins
Generation
Thorn of Love (+12 Earth, +12 Nature, +12 Light); Light Spirit (+8 Light); Sky Dragon (+16 Nature). First bonuses on turn 1.
Damage
Call of the Forest (Sky Dragon): 42% of the damage; Beacon (Abyssal Lightbearer): 28% of the damage. 2,920 useful damage, opponent eliminated in 9.8 turns.
Survival
593 healing over the game. 2,775 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.