- Call of the ForestabilityDeck core
- Solar healabilityDeck core
- toxDeck core
Pyrocock + Thorn of Love
Pyrocock + Thorn of Love (with Spirit of the Fauna and Aldrin & Gorakar) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 9.5 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
- WisdomabilityDeck core
- toxDeck core
- Free slotT2to buy
- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6skip
- T8skip
- T10skip
Graveyard
Thorn of Love · Common
Berserk
Pyrocock · Rare
Replace : Reset
Expected value of a random purchase, before → after this plan: +5.3% → +0%
Avoid for this deck
Brutal · Camouflage · Waterheart · Shadowheart · Vanish · Erosion · Eternity · Smoke · Inversion · Shapeshifter · Mimicry · Mystery · Taunt · Reset · Revenge · Punching Bag · Temporality · Tenacity · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.9% · 10.2 turnsSecond +1.9% · 9.8 turns
- Fragile deck+21.9%7.8 turns · strength
- Tank deck-30.3%13.3 turns · weakness
- Resists Fire-4.2%9.9 turns
- Resists Water0%9.5 turns
- Resists Earth-0.6%9.5 turns
- Resists Nature-20.9%11.5 turns · weakness
- Resists Shadow0%9.5 turns
- Resists Light0%9.5 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.5 turns.
- 364 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 11.5 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 4: first big hit, Call of the Forest (Spirit of the Fauna).
- Turn 8: damage peak (683).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Armor
Spirit of the FaunaWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedBlazing Field
Aldrin & GorakarFire bonus (+7).
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedSoul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Thorn of Love (+14 Earth, +14 Nature, +14 Light); Spirit of the Fauna (+8 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 1.
Damage
Cry of the Perch (Pyrocock): 40% of the damage; Call of the Forest (Spirit of the Fauna): 23% of the damage. 3,040 useful damage, opponent eliminated in 9.5 turns.
Survival
364 healing over the game, mostly from Spirit of the Fauna. 5,598 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.