- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Medusine Thorn + Sovereign of the Ether Falls
Medusine Thorn + Sovereign of the Ether Falls (with Leviathan of the Skies and Aidan) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (34th of 40); with these talents it is B at Bronze · Silver. Elemental ramp deck in Water, estimated elimination in 10.3 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CrushwaveabilityDeck core
- Replace : Ultimate ReliefT6to buy
- Replace : WaterheartT8to buy
- LucksterabilityDeck core
- Replace : Pay-torchT2to buy
- Replace : VanishT4to buy
- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Precise FallabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Waterheart
- T6Berserk
- T8Waterheart
- T10skip
Reflection
Aidan · Common
Replace : Pay-torch (ability)
Waterheart
Aidan · Rare
Replace : Vanish
Berserk
Leviathan of the Skies · Rare
Replace : Ultimate Relief (ability)
Waterheart
Leviathan of the Skies · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +9.4% → +0%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.8% · 10.7 turnsSecond -3.8% · 11.6 turns
- Fragile deck+21.2%8.7 turns · strength
- Tank deck-20.2%13.8 turns · weakness
- Resists Fire0%10.7 turns
- Resists Water-20.1%13.8 turns · weakness
- Resists Earth0%10.7 turns
- Resists Nature0%10.7 turns
- Resists Shadow0%10.7 turns
- Resists Light0%10.7 turns
Strengths
- 2 cards generate bonuses.
- 574 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 13.8 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 3: first big hit, Crushwave (Leviathan of the Skies).
- Turn 9: damage peak (657).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedSoul Vitality
Leviathan of the SkiesWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedPiercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedHow it wins
Generation
Aidan (+100 random); Medusine Thorn (+7 Water). First bonuses on turn 1.
Damage
Glacial Laser (Sovereign of the Ether Falls): 45% of the damage; Inflamed Toxin (Medusine Thorn): 33% of the damage. 2,846 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
574 healing over the game, mostly from Leviathan of the Skies and Medusine Thorn. 4,735 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.