- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Sovereign of Flames + Wibs the Blazing
Sovereign of Flames + Wibs the Blazing (with Vladislaus and Ignea) is in the SPAM 1.23 tier list at Celeste · Legend, tier C (38th of 40); with these talents it is B at Bronze · Silver. Midrange deck in Fire, estimated elimination in 10.1 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Double InfluxabilityDeck core
- TransfusionabilityDeck core
- toxDeck core
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
- IncandescenceabilityDeck core
- SilentfireabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4skip
- T6skip
- T8Fireheart
- T10skip
Graveyard
Ignea · Common
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +4.5% → +0%
Avoid for this deck
Brutal · Waterheart · Lightheart · Natureheart · Earthheart · Eternity · Freeze · Inversion · Shapeshifter · Mystery · Optimisation · Taunt · Reset · Punching Bag · Ancient Healing · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.3% · 10.5 turnsSecond -1.3% · 10.7 turns
- Fragile deck+23.8%8.4 turns · strength
- Tank deck-20.9%13 turns · weakness
- Resists Fire-18.2%12.7 turns · weakness
- Resists Water0%10.2 turns
- Resists Earth0%10.2 turns
- Resists Nature0%10.2 turns
- Resists Shadow-0.4%10.2 turns
- Resists Light0%10.2 turns
Strengths
- 777 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 12.7 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
- Only one generator: Ignea.
How the game goes
- Turn 4: first bonuses (Ignea).
- Turn 4: first big hit, Divine Warmth (Sovereign of Flames).
- Turn 8: damage peak (897).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Shared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+10%).
RecommendedSoul Vitality
VladislausWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedF/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedReckless
IgneaImmediately applies "Random Metamorph" to this card and grants (+500) HP.
RecommendedHow it wins
Generation
Ignea (+4 Fire). First bonuses on turn 4.
Damage
Double Influx (Vladislaus): 33% of the damage; Lava-flow (Wibs the Blazing): 27% of the damage. 2,890 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
777 healing over the game, mostly from Vladislaus. 4,204 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.