- Roaring EmberabilityKeep
- Divine WarmthabilityKeep
- IgnitionabilityKeep
Midrange Fire / Water · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- FlameflowabilityKeep
- toxKeep
- Free slotNothing worth buying
- Lava-flowabilityKeep
- toxKeep
- toxKeep
- Small WaveabilityKeep
- HazardoabilityKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+11.4%8 turns · strength
- Tank deck-10.4%11.6 turns · weakness
- Resists Fire-10.8%10.7 turns · weakness
- Resists Water-10.8%10.5 turns · weakness
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 9 turns.
- 214 healing in the simulation.
Watch points
- Sensitive to Fire resistance: -11% score, elimination in 10.7 turns against that profile.
- Sensitive to Water resistance: -11% score, elimination in 10.5 turns against that profile.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Water axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Critical
Sovereign of FlamesCritical bonus (+10%).
RecommendedNew Life
Scorch, the Ignited LizardsStart the game with the Phoenix or Graveyard passive.
RecommendedIncreasing Error
Wibs the BlazingEach time this card attacks, a random enemy card loses 3% accuracy
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedWhy it works
Start the engine
Scorch, the Ignited Lizards, Wibs the Blazing feed the composition with bonuses. The main axes are Fire / Water / Earth. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Sovereign of Flames have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
Sovereign of Flames provide support or control tools. The model estimates 2,750 effective HP and 214 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1125 damage
02Turn 2154 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3177 damage
04Turn 4465 damage
05Turn 5283 damage
06Turn 6303 damage
07Turn 7343 damage
08Turn 8612 damage
09Turn 9407 damage
10Turn 10Simulation complete.
Simulation complete.