- Blade-TabilityDeck core
- Earthly ChoiceabilityDeck core
- toxDeck core
Verdant Fruit Cruncher + Regent of the Abysses
Verdant Fruit Cruncher + Regent of the Abysses (with Earth King and Earth Spirit) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D in all three ranks. Elemental ramp deck in Earth, estimated elimination in 10.7 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- QuakecryabilityDeck core
- Replace : EngulfmentT4to buy
- Replace : Ancient HealingT8to buy
- TorrentabilityDeck core
- toxReplaceable
- Free slotT2to buy
- Earthen BreathabilityDeck core
- RampartabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Earthheart
- T8Earthheart
- T10skip
Poison
Verdant Fruit Cruncher · Common
Berserk
Regent of the Abysses · Rare
Replace : Engulfment (ability)
Earthheart
Earth Spirit · Rare
Earthheart
Regent of the Abysses · Epic
Replace : Ancient Healing
Expected value of a random purchase, before → after this plan: +8.7% → +0%
Avoid for this deck
Waterheart · Fireheart · Lightheart · Natureheart · Inversion · Shapeshifter · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +3.8% · 11.7 turnsSecond -3.8% · 12.7 turns
- Fragile deck+34.8%8.9 turns · strength
- Tank deck-27.2%15.8 turns · weakness
- Resists Fire0%11.5 turns
- Resists Water0%11.5 turns
- Resists Earth-27%15.8 turns · weakness
- Resists Nature0%11.5 turns
- Resists Shadow-3.8%12.1 turns
- Resists Light0%11.5 turns
Strengths
- 3 cards generate bonuses.
- 360 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 15.8 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Earth Spirit).
- Turn 4: first big hit, Torrent (Verdant Fruit Cruncher).
- Turn 6: damage peak (613).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Focus
Earth KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedFocus
Regent of the AbyssesAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedEpic AOE
Verdant Fruit CruncherStart the game with the "AoE" passive.
RecommendedEarth Heart
Earth SpiritStart the game with the "Earthheart" passive
RecommendedHow it wins
Generation
Earth Spirit (+12 Earth); Regent of the Abysses (+15 Earth, +15 Shadow); Earth King (+22 Earth). First bonuses on turn 1.
Damage
Torrent (Verdant Fruit Cruncher): 59% of the damage; Blade-T (Earth King): 18% of the damage. 2,735 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
360 healing over the game. 3,502 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.