- Blade-FabilityDeck core
- Burning ChoiceabilityDeck core
- toxDeck core
Wibs the Blazing + Fire King
Wibs the Blazing + Fire King (with Vladislaus and King of the Blazing Flames) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Midrange deck in Fire, estimated elimination in 10.4 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Double InfluxabilityDeck core
- TransfusionabilityDeck core
- Replace : TenacityT2to buy
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
- Scorching BiteabilityDeck core
- Replace : PhoenixT4to buy
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6skip
- T8Fireheart
- T10skip
Graveyard
Vladislaus · Common
Replace : Tenacity
Berserk
King of the Blazing Flames · Rare
Replace : Phoenix
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +4.6% → +0%
Avoid for this deck
Bomba · Waterheart · Lightheart · Natureheart · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.5% · 11 turnsSecond -2.5% · 11.6 turns
- Fragile deck+20%9.2 turns · strength
- Tank deck-19.5%13.5 turns · weakness
- Resists Fire-19.3%13.5 turns · weakness
- Resists Water0%10.8 turns
- Resists Earth-0.1%10.8 turns
- Resists Nature0%10.8 turns
- Resists Shadow-6.1%11.5 turns · weakness
- Resists Light0%10.8 turns
Strengths
- 1,060 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 13.5 turns.
- Struggles against a deck resisting Shadow: elimination in 11.5 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 5: first bonuses (Fire King).
- Turn 6: first big hit, Blade-F (Fire King).
- Turn 10: damage peak (621).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Evolution
Fire KingIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedVital Surge
VladislausAt the start of the turn, if this card’s HP are below 10%, it fully restores its HP.
RecommendedF/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedCrit Sphere
King of the Blazing FlamesIncreases this card's critical chance by (+2%) each turn
RecommendedHow it wins
Generation
Fire King (+11 Fire). First bonuses on turn 5.
Damage
Double Influx (Vladislaus): 43% of the damage; Lava-flow (Wibs the Blazing): 33% of the damage. 2,811 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
1,060 healing over the game, mostly from Vladislaus. 2,295 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.