- HazardoabilityDeck core
- BeaconabilityDeck core
- Free slotT4to buy
Canine Specter + Astry
Canine Specter + Astry (with Abyssal Lightbearer and Sky Dragon) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck across 3 elements, estimated elimination in 11 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Misunderstood GeniusabilityDeck core
- Replace : ChiaroscuroT2to buy
- Free slotT6to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
- Bang-BoomabilityDeck core
- Replace : ShadowheartT8to buy
- Replace : LightheartT10to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Phoenix
- T6Berserk
- T8Lightheart
- T10Lightheart
Reflection
Astry · Common
Replace : Chiaroscuro (ability)
Phoenix
Abyssal Lightbearer · Rare
Berserk
Astry · Rare
Lightheart
Canine Specter · Epic
Replace : Shadowheart
Lightheart
Canine Specter · Rare
Replace : Lightheart
Expected value of a random purchase, before → after this plan: +24.6% → +0%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +2.7% · 11.3 turnsSecond -2.7% · 11.7 turns
- Fragile deck+40.1%8.3 turns · strength
- Tank deck-31.8%15.9 turns · weakness
- Resists Fire0%11 turns
- Resists Water-5%11.2 turns · weakness
- Resists Earth0%11 turns
- Resists Nature-8.1%11.6 turns · weakness
- Resists Shadow-5%11.5 turns · weakness
- Resists Light-13%12.3 turns · weakness
Strengths
- 2 cards generate bonuses.
- 59 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Light: elimination in 12.3 turns.
- Struggles against a deck resisting Nature: elimination in 11.6 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 4: first bonuses (Astry).
- Turn 4: first big hit, Beacon (Abyssal Lightbearer).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Roulette
Abyssal LightbearerAll of this card's abilities gain Echo (10%).
RecommendedMystery
AstryStart the game with the "Mystery" passive
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedOne Man Army
Canine SpecterEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+5).
RecommendedHow it wins
Generation
Astry (+40 random); Sky Dragon (+12 Nature). First bonuses on turn 4.
Damage
Bang-Boom (Canine Specter): 39% of the damage; Call of the Forest (Sky Dragon): 27% of the damage. 2,652 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
59 healing over the game, mostly from Astry. 3,102 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
See the rest of the planCollapse the plan+8 turns
04Turn 4884 damage
05Turn 5403 damage
07Turn 7336 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.