- Replace : Waltz of CloudsT6to buy
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
Astry + Deer of Mournful Colors
Astry + Deer of Mournful Colors (with Aldrin & Gorakar and Yotaru) is the 14th deck with an advanced collection in the SPAM 1.26 tier list at Celeste · Legend (tier C); with these talents it is B at Bronze · Silver. Elemental ramp deck across 6 elements, estimated elimination in 9.5 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Poison
- T8skip
- T10skip
Poison
Deer of Mournful Colors · Common
Berserk
Astry · Rare
Poison
Aldrin & Gorakar · Rare
Replace : Waltz of Clouds (ability)
Expected value of a random purchase, before → after this plan: +5.7% → +0%
Avoid for this deck
Bomba · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.7% · 10 turnsSecond +4.7% · 9.1 turns
- Fragile deck+12.3%7.8 turns · strength
- Tank deck-29.8%12.1 turns · weakness
- Resists Fire-4.2%9.5 turns
- Resists Water-3.6%9.4 turns
- Resists Earth-3.6%9.4 turns
- Resists Nature-10.3%9.8 turns · weakness
- Resists Shadow-7.2%9.6 turns · weakness
- Resists Light-3.6%9.4 turns
Strengths
- Eliminates the opponent in 9.5 turns.
- 1,040 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.8 turns.
- Struggles against a deck resisting Shadow: elimination in 9.6 turns.
- Only one generator: Astry.
How the game goes
- Turn 4: first bonuses (Astry).
- Turn 8: first big hit, Elemental Drain (Deer of Mournful Colors).
- Turn 9: damage peak (528).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Blazing Field
Aldrin & GorakarFire bonus (+7).
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedSoul Armor
Deer of Mournful ColorsWhenever a card on the field dies, this card's elemental resistances increase by (+10%)
RecommendedReckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedHow it wins
Generation
Astry (+80 random). First bonuses on turn 4.
Damage
Elemental Drain (Deer of Mournful Colors): 77% of the damage; Critical Breath (Aldrin & Gorakar): 10% of the damage. 2,960 useful damage, opponent eliminated in 9.5 turns.
Survival
1,040 healing over the game, mostly from Deer of Mournful Colors and Astry. 5,460 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.