- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Astry + Vladislaus
Astry + Vladislaus (with Sovereign of Flames and Wibs the Blazing) is part of the SPAM 1.26 tier list at Gold · Crystal; with these talents it is tier C in all three ranks. Elemental ramp deck in Fire and Shadow, estimated elimination in 10.4 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Misunderstood GeniusabilityDeck core
- Replace : ChiaroscuroT6to buy
- Free slotT4to buy
- Double InfluxabilityDeck core
- TransfusionabilityDeck core
- Replace : TenacityT2to buy
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Fireheart
- T6Berserk
- T8Fireheart
- T10skip
Poison
Vladislaus · Common
Replace : Tenacity
Fireheart
Astry · Rare
Berserk
Astry · Rare
Replace : Chiaroscuro (ability)
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +13.1% → +0%
Avoid for this deck
Bomba · Brutal · Waterheart · Natureheart · Earthheart · Shapeshifter · Optimisation · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.7% · 10.5 turnsSecond +1.7% · 10.1 turns
- Fragile deck+15.4%8.6 turns · strength
- Tank deck-21.1%12.6 turns · weakness
- Resists Fire-16.8%12 turns · weakness
- Resists Water0%9.8 turns
- Resists Earth0%9.8 turns
- Resists Nature0%9.8 turns
- Resists Shadow-5.9%10.4 turns · weakness
- Resists Light0%9.8 turns
Strengths
- 585 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Fire: elimination in 12 turns.
- Struggles against a deck resisting Shadow: elimination in 10.4 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 4: first bonuses (Astry).
- Turn 4: first big hit, Divine Warmth (Sovereign of Flames).
- Turn 8: damage peak (696).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Shared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+10%).
RecommendedReckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedSoul Vitality
VladislausWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedIncreasing Error
Wibs the BlazingEach time this card attacks, a random enemy card loses 2% accuracy
RecommendedHow it wins
Generation
Astry (+80 random). First bonuses on turn 4.
Damage
Double Influx (Vladislaus): 49% of the damage; Divine Warmth (Sovereign of Flames): 20% of the damage. 2,852 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
585 healing over the game, mostly from Vladislaus and Astry. 4,284 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.