Commando Gerz + Earth King

Commando Gerz + Earth King (with Zayd and Mistress of Tints) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 9.7 turns; first Tox to aim for: Graveyard on turn 2.

Advanced collectionElemental rampEarthLight
CTier53.7% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Commando Gerz

Earth · Rare

  1. CigarillosabilityDeck core
  2. Final DelightabilityDeck core
  3. Replace : BerserkT8
    to buy

Zayd

Earth · Legendary

  1. World's EndabilityDeck core
  2. FortressabilityDeck core
  3. toxDeck core

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityDeck core
  2. MultiboostabilityDeck core
  3. Free slotT2
    to buy

Earth King

Earth · Epic

  1. Blade-TabilityDeck core
  2. Earthly ChoiceabilityDeck core
  3. Replace : Punching BagT4
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings384 Spamtons generated+15.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 53 SpamtonsGraveyard
  2. T4Luck 4 · 110 SpamtonsAncient Healing
  3. T6Luck 6 · 171 Spamtonsskip
  4. T8Luck 8 · 286 SpamtonsBerserk
  5. T10Luck 10 · 384 Spamtonsskip
T2

Graveyard

Mistress of Tints · Common

+1.2%
T4

Ancient Healing

Earth King · Rare

Replace : Punching Bag

+3.8%
T8

Berserk

Commando Gerz · Epic

Replace : Berserk

+10.9%

Expected value of a random purchase, before → after this plan: +0.8% → +0%

Avoid for this deck

Bomba · Brutal · Waterheart · Shadowheart · Fireheart · Natureheart · Heart Resistance · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Multiplier · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Tenacity

Theoretical score10,467
Estimated elimination9.7 turns
Effective HP6,030
Healing0
Spamtons / turn25

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -3.7% · 11.2 turnsSecond +3.7% · 10.6 turns

Strengths

  • 3 cards generate bonuses.
  • Eliminates the opponent in 9.7 turns.

Weak spots

  • Struggles against a deck resisting Earth: elimination in 13.3 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (Commando Gerz).
  2. Turn 7: first big hit, World's End (Zayd).
  3. Turn 9: damage peak (1,090).
  4. Turn 10: opponent eliminated.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Soul Vitality

Commando Gerz

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Shared Shield

Zayd

Increases the elemental resistances of all allied cards by (+10%).

Recommended

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Focus

Earth King

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended
Adapt in the workshop

How it wins

Generation

Commando Gerz (+15 Earth, +15 Light); Mistress of Tints (+6 everywhere); Earth King (+22 Earth). First bonuses on turn 2.

Damage

Final Delight (Commando Gerz): 37% of the damage; World's End (Zayd): 28% of the damage. 2,920 useful damage, opponent eliminated in 9.7 turns.

Survival

No healing: with 6,030 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 20 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
See the rest of the planCollapse the plan+8 turns
03Turn 3316 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Zayd
FortressZayd
Mistress of Tints
Elemental ChaosMistress of Tints
221 damage
Earth King
Blade-TEarth King
95 damage
04Turn 40 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
05Turn 50 damage
Earth King
Earthly ChoiceEarth King
Earth +11
06Turn 6504 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Zayd
FortressZayd
Mistress of Tints
Elemental ChaosMistress of Tints
313 damage
Earth King
Blade-TEarth King
191 damage
07Turn 7838 damage
Zayd
World's EndZayd
838 damage
08Turn 80 damage
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
09Turn 9211 damage
Zayd
FortressZayd
Earth King
Blade-TEarth King
211 damage
10Turn 101,081 damage
Earth King
Earthly ChoiceEarth King
Earth +11
Commando Gerz
CigarillosCommando Gerz
Earth +3 · Light +3
Commando Gerz
Final DelightCommando Gerz
1,081 damage