- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotNothing worth buying
Midrange Fire / Light · Abyssal Lightbearer
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- HazardoabilityKeep
- BeaconabilityKeep
- Free slotNothing worth buying
- Global AimabilityKeep
- Offensive AimabilityKeep
- MultiboostabilityKeep
- Cosmic FlamesabilityKeep
- Cosmic LightabilityKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+11.5%9 turns · strength
- Tank deck-19%15.6 turns · weakness
- Resists Fire0%12.1 turns
- Resists Water-2.9%12.5 turns
- Resists Earth0%12.1 turns
- Resists Nature0%12.1 turns
- Resists Shadow-1.3%12.2 turns
- Resists Light-4.7%12.8 turns
Strengths
- 1 card with active generation.
- Control effects contributing to the model’s score.
- No elemental resistance costs it more than 5% of its score.
Watch points
- No healing in the simulation.
- Elimination extrapolated beyond the simulation horizon.
- Active generation concentrated on Squall, Emissary of Nightmares.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Light axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 12.1 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Mistress of TintsGain (+3) in each element.
RecommendedRoulette
Abyssal Lightbearer10% chance to recover your ability after it is used.
RecommendedMulti Start
FaeryliaGain (+3) in each element.
RecommendedBlue Whale
Squall, Emissary of NightmaresIncreases this card’s HP by (+200)
RecommendedWhy it works
Start the engine
Squall, Emissary of Nightmares feed the composition with bonuses. The main axes are Fire / Light / Water. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Abyssal Lightbearer + Mistress of Tints have the strongest individual offensive profiles in this composition. The deck reaches 2,319 useful simulated damage, with elimination estimated at 12.1 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 3,202 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.