- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
Mistress of Tints + Aldrin & Gorakar
Mistress of Tints + Aldrin & Gorakar (with Yotaru and Thorn of Love) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck in Nature and Earth, estimated elimination in 9.8 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- WisdomabilityDeck core
- toxReplaceable
- Free slotT4to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Natureheart
- T6skip
- T8skip
- T10skip
Poison
Mistress of Tints · Common
Natureheart
Thorn of Love · Rare
Expected value of a random purchase, before → after this plan: +6.9% → +0%
Avoid for this deck
Bomba · Eternity · Freeze · Inversion · Shapeshifter · Optimisation · Phoenix · Taunt · Reset · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.3% · 10.5 turnsSecond +2.3% · 10.2 turns
- Fragile deck+15.3%8.5 turns · strength
- Tank deck-49.4%13.9 turns · weakness
- Resists Fire-1.7%9.8 turns
- Resists Water-1.7%9.8 turns
- Resists Earth-19.6%10.4 turns · weakness
- Resists Nature-32.2%12 turns · weakness
- Resists Shadow-1.7%9.8 turns
- Resists Light-1.9%9.8 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.8 turns.
- 777 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 12 turns.
- Struggles against a deck resisting Earth: elimination in 10.4 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 9: damage peak (588).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Ultimate Reset
Aldrin & GorakarThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedFocus
Yotaru, LeafguardAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHow it wins
Generation
Thorn of Love (+20 Earth, +20 Nature, +20 Light); Mistress of Tints (+9 everywhere). First bonuses on turn 1.
Damage
Critical Breath (Aldrin & Gorakar): 44% of the damage; Elemental Chaos (Mistress of Tints): 27% of the damage. 2,920 useful damage, opponent eliminated in 9.8 turns.
Survival
777 healing over the game. 3,182 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.