- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Medusine Thorn + Sovereign of the Ether Falls
Medusine Thorn + Sovereign of the Ether Falls (with Leviathan of the Skies and Mistress of Tints) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck in Water and Fire, estimated elimination in 9.4 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CrushwaveabilityDeck core
- Replace : Ultimate ReliefT4to buy
- Replace : WaterheartT6to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Precise FallabilityDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Waterheart
- T8skip
- T10skip
Graveyard
Mistress of Tints · Common
Berserk
Leviathan of the Skies · Rare
Replace : Ultimate Relief (ability)
Waterheart
Leviathan of the Skies · Rare
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +3.9% → +0%
Avoid for this deck
Brutal · Shadowheart · Lightheart · Natureheart · Earthheart · Erosion · Inversion · Shapeshifter · Multiplier · Optimisation · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +5.5% · 10.7 turnsSecond -5.5% · 12.3 turns
- Fragile deck+21.1%8.6 turns · strength
- Tank deck-30.9%15.4 turns · weakness
- Resists Fire-0.8%10.7 turns
- Resists Water-30.9%15.4 turns · weakness
- Resists Earth-0.8%10.7 turns
- Resists Nature-0.8%10.7 turns
- Resists Shadow-0.8%10.7 turns
- Resists Light-0.8%10.7 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.4 turns.
- 496 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 15.4 turns.
How the game goes
- Turn 3: first bonuses (Medusine Thorn).
- Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 6: damage peak (722).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedSoul Vitality
Leviathan of the SkiesWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedPiercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedHow it wins
Generation
Medusine Thorn (+7 Water); Mistress of Tints (+6 everywhere). First bonuses on turn 3.
Damage
Glacial Laser (Sovereign of the Ether Falls): 41% of the damage; Inflamed Toxin (Medusine Thorn): 24% of the damage. 2,920 useful damage, opponent eliminated in 9.4 turns.
Survival
496 healing over the game, mostly from Leviathan of the Skies and Medusine Thorn. 4,866 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.