- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Sovereign of Flames + Wibs the Blazing
Sovereign of Flames + Wibs the Blazing (with Vladislaus and Mistress of Tints) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck in Fire and Shadow, estimated elimination in 9.4 turns; first Tox to aim for: Berserk on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Lava-flowabilityDeck core
- Replace : FireheartT8to buy
- toxDeck core
- Double InfluxabilityDeck core
- TransfusionabilityDeck core
- Replace : TenacityT2to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Berserk
- T4Graveyard
- T6skip
- T8Fireheart
- T10skip
Berserk
Vladislaus · Common
Replace : Tenacity
Graveyard
Mistress of Tints · Rare
Fireheart
Wibs the Blazing · Epic
Replace : Fireheart
Expected value of a random purchase, before → after this plan: +4.1% → +0%
Avoid for this deck
Bomba · Inversion · Shapeshifter · Optimisation · Phoenix · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.1% · 10.2 turnsSecond -1.1% · 10.4 turns
- Fragile deck+21.7%8.2 turns · strength
- Tank deck-22.2%12.7 turns · weakness
- Resists Fire-15.7%11.8 turns · weakness
- Resists Water-0.3%9.9 turns
- Resists Earth-0.3%9.9 turns
- Resists Nature-0.3%9.9 turns
- Resists Shadow-7.8%10.6 turns · weakness
- Resists Light-0.3%9.9 turns
Strengths
- Eliminates the opponent in 9.4 turns.
- 548 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 11.8 turns.
- Struggles against a deck resisting Shadow: elimination in 10.6 turns.
- Only one generator: Mistress of Tints.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 9: damage peak (673).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Shared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+10%).
RecommendedF/E-Shield
Wibs the BlazingFire resistance (+25%) Earth resistance (+25%)
RecommendedSoul Vitality
VladislausWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedHow it wins
Generation
Mistress of Tints (+9 everywhere). First bonuses on turn 3.
Damage
Double Influx (Vladislaus): 42% of the damage; Lava-flow (Wibs the Blazing): 24% of the damage. 2,920 useful damage, opponent eliminated in 9.4 turns.
Survival
548 healing over the game, mostly from Vladislaus. 4,080 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.