- Roaring EmberabilityDeck core
- Divine WarmthabilityDeck core
- IgnitionabilityDeck core
Mistress of Tints + Astry
Mistress of Tints + Astry (with Sovereign of Flames and Vladislaus) is the 22nd deck with an advanced collection in the SPAM 1.26 tier list at Celeste · Legend (tier C) and keeps that tier in all three ranks with these talents. Elemental ramp deck in Fire and Shadow, estimated elimination in 9.4 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT6to buy
- Double InfluxabilityDeck core
- TransfusionabilityDeck core
- Replace : TenacityT2to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Vampirism
- T6Berserk
- T8skip
- T10skip
Poison
Vladislaus · Common
Replace : Tenacity
Vampirism
Mistress of Tints · Rare
Berserk
Astry · Rare
Expected value of a random purchase, before → after this plan: +2.5% → +0%
Avoid for this deck
Bomba · Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.3% · 10.2 turnsSecond +2.3% · 9.7 turns
- Fragile deck+17.6%7.9 turns · strength
- Tank deck-28.2%12.8 turns · weakness
- Resists Fire-11.3%10.6 turns · weakness
- Resists Water-2.4%9.8 turns
- Resists Earth-2.4%9.8 turns
- Resists Nature-2.4%9.8 turns
- Resists Shadow-5%10 turns · weakness
- Resists Light-2.4%9.8 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.4 turns.
- 715 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.6 turns.
- Struggles against a deck resisting Shadow: elimination in 10 turns.
How the game goes
- Turn 3: first bonuses (Mistress of Tints).
- Turn 4: first big hit, Divine Warmth (Sovereign of Flames).
- Turn 9: damage peak (816).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Shared Shield
Sovereign of FlamesIncreases the elemental resistances of all allied cards by (+10%).
RecommendedReckless
AstryAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedSoul Vitality
VladislausWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedMulti Start
Mistress of TintsGain (+2) in each element.
RecommendedHow it wins
Generation
Mistress of Tints (+9 everywhere); Astry (+80 random). First bonuses on turn 3.
Damage
Double Influx (Vladislaus): 46% of the damage; Elemental Chaos (Mistress of Tints): 28% of the damage. 2,960 useful damage, opponent eliminated in 9.4 turns.
Survival
715 healing over the game, mostly from Vladislaus and Astry. 4,448 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.