- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT6to buy
Mistress of Tints + Catimimi
Mistress of Tints + Catimimi (with Verdelune and Yotaru) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and S at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 8.1 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverS
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Multi-FoliageabilityDeck core
- TruceabilityDeck core
- toxDeck core
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- Darkflight SlapabilityDeck core
- Free slotT2to buy
- Free slotT4to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Poison
- T6Berserk
- T8skip
Poison
Catimimi · Common
Poison
Catimimi · Rare
Berserk
Mistress of Tints · Rare
Expected value of a random purchase, before → after this plan: +6.1% → +0%
Avoid for this deck
Bomba · Graveyard · Inversion · Shapeshifter · Optimisation · Phoenix · Reset · Revenge · Temporality · Tenacity · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -5.4% · 8.9 turnsSecond +5.4% · 8 turns
- Fragile deck+10.5%6.8 turns · strength
- Tank deck-47%10.8 turns · weakness
- Resists Fire-39.6%9.2 turns · weakness
- Resists Water-1.7%7.7 turns
- Resists Earth-1.7%7.7 turns
- Resists Nature-40.4%9.4 turns · weakness
- Resists Shadow-39.6%9.2 turns · weakness
- Resists Light-1.7%7.7 turns
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 8.1 turns.
- 260 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.4 turns.
- Struggles against a deck resisting Fire: elimination in 9.2 turns.
- Relies on Darkflight Slap (Catimimi).
How the game goes
- Turn 2: first bonuses (Catimimi).
- Turn 4: first big hit, Darkflight Slap (Catimimi).
- Turn 8: damage peak (1,020).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Mistress of TintsGain (+3) in each element.
RecommendedCritical
VerdeluneCritical bonus (+10%).
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedEternalized
CatimimiThe card is immune to Eternity effects
RecommendedHow it wins
Generation
Catimimi (+12 Shadow, +12 Nature, +12 Fire); Mistress of Tints (+9 everywhere). First bonuses on turn 2.
Damage
Darkflight Slap (Catimimi): 67% of the damage; Elemental Chaos (Mistress of Tints): 20% of the damage. 2,920 useful damage, opponent eliminated in 8.1 turns.
Survival
260 healing over the game, mostly from Verdelune. 4,278 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 2279 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3271 damage
04Turn 4424 damage
05Turn 5206 damage
06Turn 6712 damage
08Turn 81,021 damage
10Turn 10Simulation complete.
Simulation complete.