Midrange Nature / Fire · Catimimi

Four cards. A shared purpose.

IntermediateMidrangeNatureFire
CTier56.1% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Mistress of Tints

Earth · Rare

  1. Elemental ChaosabilityKeep
  2. MultiboostabilityKeep
  3. Free slot
    Nothing worth buying

Gabriel

Nature · Epic

  1. CocoonabilityKeep
  2. CaterpillarabilityKeep
  3. ButterflyabilityKeep

Catimimi

Fire · Common

  1. Darkflight SlapabilityKeep
  2. Free slot
    Nothing worth buying
  3. Free slot
    Nothing worth buying

Celestial Dragosaur

Nature · Common

  1. Howl StrikeabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying
Theoretical score9,337
Estimated elimination10.7 turns
Effective HP4,637
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.

Watch points

  • Sensitive to Nature resistance: -11% score, elimination in 13.7 turns against that profile.
  • No healing in the simulation.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Nature / Fire axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 10.7 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Multi Start

Mistress of Tints

Gain (+3) in each element.

Recommended

Soul Vitality

Gabriel

Whenever a card on the field dies, this card's HP and max HP increase by (+300)

Recommended

Legacy

Catimimi

Gain (+50) Spamton when this card is killed.

Recommended

Rare AOE

Celestial Dragosaur

Start the game with the "AoE" passive.

Recommended
Adapt in the workshop

Why it works

Start the engine

Gabriel feed the composition with bonuses. The main axes are Nature / Fire / Shadow. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Catimimi + Celestial Dragosaur have the strongest individual offensive profiles in this composition. The deck reaches 2,611 useful simulated damage, with elimination estimated at 10.7 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 4,637 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1Abilities on cooldown.

Abilities on cooldown.

02Turn 2172 damage
Catimimi
Darkflight SlapCatimimi
172Shadow +3 · Nature +3 · Fire +3
See the rest of the planCollapse the plan+8 turns
03Turn 3414 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Gabriel
CocoonGabriel
40Nature +5
Mistress of Tints
Elemental ChaosMistress of Tints
176
Celestial Dragosaur
Howl StrikeCelestial Dragosaur
198
04Turn 4241 damage
Catimimi
Darkflight SlapCatimimi
241Shadow +3 · Nature +3 · Fire +3
05Turn 5Abilities on cooldown.

Abilities on cooldown.

06Turn 6683 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Gabriel
CaterpillarGabriel
131Nature +10
Celestial Dragosaur
Howl StrikeCelestial Dragosaur
324
Mistress of Tints
Elemental ChaosMistress of Tints
228
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8Abilities on cooldown.

Abilities on cooldown.

09Turn 9930 damage
Mistress of Tints
MultiboostMistress of Tints
All +3
Celestial Dragosaur
Howl StrikeCelestial Dragosaur
351
Gabriel
ButterflyGabriel
295Nature +15
Mistress of Tints
Elemental ChaosMistress of Tints
284
10Turn 10Abilities on cooldown.

Abilities on cooldown.