- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotNothing worth buying
Midrange Water · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Inflamed ToxinabilityKeep
- toxKeep
- Free slotNothing worth buying
- MewlingabilityKeep
- Sinister CharmabilityKeep
- Free slotNothing worth buying
- Small WaveabilityKeep
- HazardoabilityKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+11.9%9 turns · strength
- Tank deck-25.4%17.1 turns · weakness
- Resists Fire0%12 turns
- Resists Water-25.5%17.1 turns · weakness
- Resists Earth0%12 turns
- Resists Nature0%12 turns
- Resists Shadow-0.1%12 turns
- Resists Light0%12 turns
Strengths
- 845 healing in the simulation.
Watch points
- Sensitive to Water resistance: -26% score, elimination in 17.1 turns against that profile.
- No control recorded by the model.
- Elimination extrapolated beyond the simulation horizon.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water axes.
- 03Simulated damage peak: turn 10.
- 04Estimated elimination: 12 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Mistress of TintsGain (+3) in each element.
RecommendedAquatic Field
Medusine ThornWater bonus (+7).
RecommendedInversion
CatixyStart the game with the "Inversion" passive
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedWhy it works
Start the engine
The composition relies on its talents, passives, and attacks. Check their activation order in the timeline to identify the first damage windows.
Convert your bonuses
The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,341 useful simulated damage, with elimination estimated at 12 turns. Check the curve to see when the investment pays off.
Protect the composition
Medusine Thorn provide support or control tools. The model estimates 2,893 effective HP and 845 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.