- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT4to buy
Pyrocock + Mistress of Tints
Pyrocock + Mistress of Tints (with Squall and Vladislaus) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, C at Gold · Crystal and B at Bronze · Silver. Midrange deck across 3 elements, estimated elimination in 9.1 turns; first Tox to aim for: Ancient Healing on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Cosmic FlamesabilityDeck core
- Cosmic LightabilityDeck core
- Replace : BerserkT8to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT2to buy
- Double InfluxabilityDeck core
- TransfusionabilityDeck core
- Replace : TenacityT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Ancient Healing
- T4Berserk
- T6Graveyard
- T8Berserk
- T10skip
Ancient Healing
Mistress of Tints · Common
Berserk
Pyrocock · Rare
Replace : Reset
Graveyard
Vladislaus · Rare
Replace : Tenacity
Berserk
Squall, Emissary of Nightmares · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +3.6% → +0%
Avoid for this deck
Inversion · Shapeshifter · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.5% · 9.9 turnsSecond +2.5% · 9.5 turns
- Fragile deck+9.7%8 turns · strength
- Tank deck-46%13.8 turns · weakness
- Resists Fire-20%10.7 turns · weakness
- Resists Water-0.1%8.8 turns
- Resists Earth-0.1%8.8 turns
- Resists Nature-11.6%9.7 turns · weakness
- Resists Shadow-9.8%9.6 turns · weakness
- Resists Light-6%9.3 turns · weakness
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.1 turns.
- 686 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 10.7 turns.
- Struggles against a deck resisting Nature: elimination in 9.7 turns.
How the game goes
- Turn 3: first bonuses (Squall, Emissary of Nightmares).
- Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 9: damage peak (986).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedOne Man Army
Squall, Emissary of NightmaresEach time another card on the field dies, the base damage and base healing of all this card's attacks increase by (+3).
RecommendedPiercing
Mistress of TintsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedSoul Vitality
VladislausWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedHow it wins
Generation
Squall, Emissary of Nightmares (+12 Fire, +12 Light); Mistress of Tints (+6 everywhere); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 3.
Damage
Cry of the Perch (Pyrocock): 33% of the damage; Double Influx (Vladislaus): 29% of the damage. 3,040 useful damage, opponent eliminated in 9.1 turns.
Survival
686 healing over the game, mostly from Vladislaus. 5,413 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.