- Glacial LaserabilityKeep
- Critical FallabilityKeep
- Precise FallabilityKeep
Midrange Fire / Water · Sovereign of the Ether Falls
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Miasmas of WisdomabilityKeep
- toxKeep
- Free slotT2to buy
- Elemental ChaosabilityKeep
- MultiboostabilityKeep
- Free slotto buy
- toxKeep
- toxKeep
- toxKeep
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
Stun
Master Amphibian · Legendary
Expected value of a random purchase, before → after this plan: +0.1% → +0.1%
Avoid for this deck
AoE · Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Multiplier · Poison · Reset · Revenge · Punching Bag · Temporality · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck-0.6%9 turns
- Tank deck-16.5%12.5 turns · weakness
- Resists Fire0%9 turns
- Resists Water-10.9%11.3 turns · weakness
- Resists Earth-10.9%11.2 turns · weakness
- Resists Nature0%9 turns
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- Estimated elimination in 9 turns.
Watch points
- Sensitive to Water resistance: -11% score, elimination in 11.3 turns against that profile.
- Sensitive to Earth resistance: -11% score, elimination in 11.2 turns against that profile.
- No healing in the simulation.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Fire / Water axes.
- 03Simulated damage peak: turn 9.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Piercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+15%).
RecommendedHeart of Steel
Mistress of TintsIncoming attacks increase your elemental resistances by (+1).
RecommendedCavalry
Wander BladesIncreases the max HP of all other allied cards by (+150)
RecommendedWhy it works
Start the engine
The composition relies on its talents, passives, and attacks. Check their activation order in the timeline to identify the first damage windows.
Convert your bonuses
Sovereign of the Ether Falls + Master Amphibian have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 3,949 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 164 damage
02Turn 283 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3269 damage
04Turn 4163 damage
05Turn 5187 damage
06Turn 6418 damage
07Turn 7353 damage
08Turn 8462 damage
09Turn 9940 damage
10Turn 10Simulation complete.
Simulation complete.