- Waltz of CloudsabilityDeck core
- Critical BreathabilityDeck core
- EarthstampabilityDeck core
Deer of Mournful Colors + Thorn of Love
Deer of Mournful Colors + Thorn of Love (with Aldrin & Gorakar and Birth of Aldrin) is the 23rd deck with an advanced collection in the SPAM 1.23 tier list at Celeste · Legend (tier D); with these talents it is B at Bronze · Silver and C at Gold · Crystal. Midrange deck across 3 elements, estimated elimination in 9.1 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- WisdomabilityDeck core
- toxReplaceable
- Free slotT4to buy
- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
- First WaltzabilityDeck core
- Replace : PhoenixT6to buy
- Replace : GraveyardT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Berserk
- T6Graveyard
- T8Graveyard
- T10skip
Poison
Deer of Mournful Colors · Common
Berserk
Thorn of Love · Rare
Graveyard
Birth of Aldrin · Rare
Replace : Phoenix
Graveyard
Birth of Aldrin · Epic
Replace : Graveyard
Expected value of a random purchase, before → after this plan: +9.8% → +0%
Avoid for this deck
Inversion · Shapeshifter · Optimisation · Taunt · Revenge · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +4.9% · 9.8 turnsSecond -4.9% · 11.2 turns
- Fragile deck+33.6%6.8 turns · strength
- Tank deck-44.6%16.7 turns · weakness
- Resists Fire-2.3%9.8 turns
- Resists Water-2.2%9.7 turns
- Resists Earth-3.7%9.9 turns
- Resists Nature-27.5%12.8 turns · weakness
- Resists Shadow-2.2%9.7 turns
- Resists Light-2.3%9.7 turns
Strengths
- Eliminates the opponent in 9.1 turns.
- 768 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 12.8 turns.
- Only one generator: Thorn of Love.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 5: first big hit, Waltz of Clouds (Aldrin & Gorakar).
- Turn 8: damage peak (578).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Blazing Field
Aldrin & GorakarFire bonus (+7).
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedUltimate Reset
Birth of AldrinThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Thorn of Love (+8 Earth, +8 Nature, +8 Light). First bonuses on turn 1.
Damage
Elemental Drain (Deer of Mournful Colors): 54% of the damage; Critical Breath (Aldrin & Gorakar): 18% of the damage. 2,920 useful damage, opponent eliminated in 9.1 turns.
Survival
768 healing over the game, mostly from Deer of Mournful Colors. 2,998 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.