- Elemental DrainabilityDeck core
- toxDeck core
- Free slotT2to buy
Deer of Mournful Colors + Yotaru
Deer of Mournful Colors + Yotaru (with Astry and Birth of Aldrin) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and B at Bronze · Silver. Elemental ramp deck across 6 elements, estimated elimination in 8.8 turns; first Tox to aim for: Vitalheart on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverB
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- ProtectabilityDeck core
- EarthguardabilityDeck core
- BoostguardabilityDeck core
- Misunderstood GeniusabilityDeck core
- ChiaroscuroabilityDeck core
- Free slotT4to buy
- First WaltzabilityDeck core
- Replace : PhoenixT6to buy
- toxReplaceable
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Vitalheart
- T4Heart Resistance
- T6Graveyard
- T8skip
Vitalheart
Deer of Mournful Colors · Common
Heart Resistance
Astry · Rare
Graveyard
Birth of Aldrin · Rare
Replace : Phoenix
Expected value of a random purchase, before → after this plan: +0.3% → +0%
Avoid for this deck
Bomba · Waterheart · Fireheart · Lightheart · Earthheart · Inversion · Shapeshifter · Mimicry · Mystery · Optimisation · Phoenix · Taunt · Revenge · Punching Bag · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -4.3% · 10 turnsSecond +4.3% · 9.1 turns
- Fragile deck+6%7.9 turns · strength
- Tank deck-34.7%13.7 turns · weakness
- Resists Fire-6.6%9.2 turns · weakness
- Resists Water-6.6%9.2 turns · weakness
- Resists Earth-6.6%9.2 turns · weakness
- Resists Nature-8.6%9.4 turns · weakness
- Resists Shadow-7.1%9.3 turns · weakness
- Resists Light-6.6%9.2 turns · weakness
Strengths
- Eliminates the opponent in 8.8 turns.
- 1,530 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.4 turns.
- Struggles against a deck resisting Shadow: elimination in 9.3 turns.
- Only one generator: Astry.
How the game goes
- Turn 4: first bonuses (Astry).
- Turn 8: first big hit, Elemental Drain (Deer of Mournful Colors).
- Turn 9: damage peak (873).
- Turn 9: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Multi Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedShared Shield
Yotaru, LeafguardIncreases the elemental resistances of all allied cards by (+10%).
RecommendedBlue Whale
AstryIncreases this card’s HP by (+200)
RecommendedUltimate Reset
Birth of AldrinThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Astry (+80 random). First bonuses on turn 4.
Damage
Elemental Drain (Deer of Mournful Colors): 83% of the damage; Chiaroscuro (Astry): 9% of the damage. 2,920 useful damage, opponent eliminated in 8.8 turns.
Survival
1,530 healing over the game, mostly from Deer of Mournful Colors and Astry. 3,984 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
02Turn 279 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3126 damage
04Turn 4284 damage
06Turn 6418 damage
08Turn 8792 damage
09Turn 9873 damage
10Turn 10Simulation complete.
Simulation complete.