Ramp Nature / Water · Lisa

Four cards. A shared purpose.

IntermediateElemental rampNatureWater
CTier59.3% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Lisa, the Dragonrider

Nature · Common

  1. Random CurrentabilityKeep
  2. toxKeep
  3. Free slotT4
    to buy

Celestial Dragosaur

Nature · Common

  1. Howl StrikeabilityKeep
  2. toxKeep
  3. Free slotT2
    to buy

Princess Meridia

Nature · Rare

  1. Critical WindabilityKeep
  2. DelightabilityKeep
  3. Free slot
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

5 shop openings326 Spamtons generated+13.6% Plan potential
T2

Multiplier

Celestial Dragosaur · Rare

+11.6%
T4

Stun

Lisa, the Dragonrider · Legendary

+1.9%

Expected value of a random purchase, before → after this plan: +0.4% → +0.1%

Avoid for this deck

AoE · Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mystery · Poison · Reset · Revenge · Punching Bag

Theoretical score9,505
Estimated elimination11.4 turns
Effective HP3,867
Healing881

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 3 cards with active generation.
  • 881 healing in the simulation.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Nature resistance: -23% score, elimination in 16.2 turns against that profile.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Nature / Water axes.
  3. 03Simulated damage peak: turn 9.
  4. 04Estimated elimination: 11.4 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Rare AOE

Lisa, the Dragonrider

Start the game with the "AoE" passive.

Recommended

Rare AOE

Celestial Dragosaur

Start the game with the "AoE" passive.

Recommended

Evolution

Astral Healer of the Woods

This card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended
Adapt in the workshop

Why it works

Start the engine

Lisa, the Dragonrider, Astral Healer of the Woods, Princess Meridia feed the composition with bonuses. The main axes are Nature / Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

Lisa, the Dragonrider + Celestial Dragosaur have the strongest individual offensive profiles in this composition. The deck reaches 2,447 useful simulated damage, with elimination estimated at 11.4 turns. Check the curve to see when the investment pays off.

Protect the composition

Astral Healer of the Woods provide support or control tools. The model estimates 3,867 effective HP and 881 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 10 damage
Astral Healer of the Woods
Magic LeafAstral Healer of the Woods
+51
02Turn 2123 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Astral Healer of the Woods
Magic LeafAstral Healer of the Woods
+74
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
123Nature +2
See the rest of the planCollapse the plan+8 turns
03Turn 3185 damage
Astral Healer of the Woods
Magic LeafAstral Healer of the Woods
+92
Celestial Dragosaur
Howl StrikeCelestial Dragosaur
185
04Turn 4297 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Astral Healer of the Woods
Magic LeafAstral Healer of the Woods
+118
Princess Meridia
Critical WindPrincess Meridia
112
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
185Nature +2
05Turn 50 damage
Astral Healer of the Woods
Magic LeafAstral Healer of the Woods
+137
06Turn 6576 damage
Astral Healer of the Woods
Magic LeafAstral Healer of the Woods
+147
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Celestial Dragosaur
Howl StrikeCelestial Dragosaur
325
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
251Nature +2
07Turn 7Abilities on cooldown.

Abilities on cooldown.

08Turn 8502 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
192
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
310Nature +2
09Turn 9440 damage
Celestial Dragosaur
Howl StrikeCelestial Dragosaur
440
10Turn 10288 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Lisa, the Dragonrider
Random CurrentLisa, the Dragonrider
288Nature +2