- Aquatic CurseabilityDeck core
- Replace : WaterheartT10to buy
- Replace : NatureheartT8to buy
Floral Zombie + Master Amphibian
Floral Zombie + Master Amphibian (with Medusine Thorn and Princess Meridia) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Water and Nature, estimated elimination in 10.8 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Miasmas of WisdomabilityDeck core
- Replace : ErosionT4to buy
- Free slotT2to buy
- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
- Critical WindabilityDeck core
- DelightabilityDeck core
- Free slotT6to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Vampirism
- T6Vitalheart
- T8Berserk
- T10Waterheart
Poison
Master Amphibian · Common
Vampirism
Master Amphibian · Rare
Replace : Erosion
Vitalheart
Princess Meridia · Rare
Berserk
Floral Zombie · Epic
Replace : Natureheart
Waterheart
Floral Zombie · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +12% → +0%
Avoid for this deck
Shadowheart · Lightheart · Erosion · Inversion · Shapeshifter · Reset · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -0.2% · 10.9 turnsSecond +0.2% · 10.8 turns
- Fragile deck+44%7.5 turns · strength
- Tank deck-18.2%13.2 turns · weakness
- Resists Fire0%10.7 turns
- Resists Water-10.9%12.1 turns · weakness
- Resists Earth-0.7%10.7 turns
- Resists Nature-4.2%11.2 turns
- Resists Shadow0%10.7 turns
- Resists Light0%10.7 turns
Strengths
- 2 cards generate bonuses.
- 164 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 12.1 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 2: first bonuses (Princess Meridia).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Transition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedHardening
Master AmphibianIncreases this card’s elemental resistances by (+15%).
RecommendedWeaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedLife-8
Princess MeridiaThe card's HP and max HP are doubled at the start of turn 8
RecommendedHow it wins
Generation
Princess Meridia (+20 Water, +20 Nature); Medusine Thorn (+7 Water). First bonuses on turn 2.
Damage
Aquatic Curse (Floral Zombie): 33% of the damage; Inflamed Toxin (Medusine Thorn): 31% of the damage. 2,706 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
164 healing over the game, mostly from Medusine Thorn. 4,915 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.