Medusine Thorn + Floral Zombie

Medusine Thorn + Floral Zombie (with Aidan and Princess Meridia) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Elemental ramp deck in Water and Nature, estimated elimination in 11.1 turns; first Tox to aim for: Graveyard on turn 2.

AccessibleElemental rampWaterNature
CTier50.7% · Relative indexv1.23

By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityDeck core
  2. MoltabilityDeck core
  3. toxDeck core

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. Replace : WaterheartT10
    to buy
  3. Replace : NatureheartT8
    to buy

Aidan

Fire · Common

  1. LucksterabilityDeck core
  2. Replace : Pay-torchT6
    to buy
  3. Replace : VanishT4
    to buy

Princess Meridia

Nature · Rare

  1. Critical WindabilityDeck core
  2. DelightabilityDeck core
  3. Free slotT2
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings405 Spamtons generated+63.9% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 63 SpamtonsGraveyard
  2. T4Luck 4 · 130 SpamtonsBerserk
  3. T6Luck 6 · 251 SpamtonsWaterheart
  4. T8Luck 8 · 326 SpamtonsAvenger
  5. T10Luck 10 · 405 SpamtonsWaterheart
T2

Graveyard

Princess Meridia · Common

+10.2%
T4

Berserk

Aidan · Rare

Replace : Vanish

+23.3%
T6

Waterheart

Aidan · Rare

Replace : Pay-torch (ability)

+7.7%
T8

Avenger

Floral Zombie · Epic

Replace : Natureheart

+10.8%
T10

Waterheart

Floral Zombie · Epic

Replace : Waterheart

+11.9%

Expected value of a random purchase, before → after this plan: +10.5% → +0%

Theoretical score9,715
Estimated elimination11.1 turns
Effective HP3,658
Healing382
Spamtons / turn30

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst -1.7% · 11 turnsSecond +1.7% · 10.5 turns

Strengths

  • 3 cards generate bonuses.
  • 382 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Water: elimination in 11.9 turns.
  • Struggles against a deck resisting Nature: elimination in 11.4 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 1: first bonuses (Aidan).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Weaken

Medusine Thorn

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Ultimate Reset

Floral Zombie

This card returns to 100% of its max HP if its attack defeats an enemy card.

Recommended

Transition

Aidan

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Length

Princess Meridia

At the start of your first turn, a random enemy card receives "Eternity"

Recommended
Adapt in the workshop

How it wins

Generation

Aidan (+100 random); Princess Meridia (+20 Water, +20 Nature); Medusine Thorn (+7 Water). First bonuses on turn 1.

Damage

Aquatic Curse (Floral Zombie): 45% of the damage; Inflamed Toxin (Medusine Thorn): 41% of the damage. 2,630 useful damage, no elimination within 10 turns (estimated around turn 11).

Survival

382 healing over the game, mostly from Medusine Thorn. 3,658 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 126 damage
Aidan
LucksterAidan
random +10
Medusine Thorn
Inflamed ToxinMedusine Thorn
26 damage+24
02Turn 247 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Aidan
LucksterAidan
random +10
Medusine Thorn
Inflamed ToxinMedusine Thorn
47 damage+30
See the rest of the planCollapse the plan+8 turns
03Turn 381 damage
Medusine Thorn
MoltMedusine Thorn
Water +7
Aidan
LucksterAidan
random +10
Medusine Thorn
Inflamed ToxinMedusine Thorn
81 damage+36
04Turn 4229 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Aidan
LucksterAidan
random +10
Princess Meridia
Critical WindPrincess Meridia
126 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
103 damage+42
05Turn 5112 damage
Aidan
LucksterAidan
random +10
Medusine Thorn
Inflamed ToxinMedusine Thorn
112 damage+48
06Turn 6136 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Aidan
LucksterAidan
random +10
Medusine Thorn
Inflamed ToxinMedusine Thorn
136 damage+55
07Turn 7213 damage
Aidan
LucksterAidan
random +10
Medusine Thorn
Inflamed ToxinMedusine Thorn
146 damage+61
Aidan
Pay-torchAidan
67 damage
08Turn 81,706 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Aidan
LucksterAidan
random +10
Floral Zombie
Aquatic CurseFloral Zombie
1,321 damage
Princess Meridia
Critical WindPrincess Meridia
215 damage
Medusine Thorn
Inflamed ToxinMedusine Thorn
170 damage+30
09Turn 9182 damage
Aidan
LucksterAidan
random +10
Medusine Thorn
Inflamed ToxinMedusine Thorn
182 damage+36
10Turn 10206 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Aidan
LucksterAidan
random +10
Medusine Thorn
Inflamed ToxinMedusine Thorn
206 damage+42