- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Medusine Thorn + Floral Zombie
Medusine Thorn + Floral Zombie (with Aidan and Princess Meridia) is part of the SPAM 1.23 tier list at Bronze · Silver; with these talents it is tier C in all three ranks. Elemental ramp deck in Water and Nature, estimated elimination in 11.1 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Aquatic CurseabilityDeck core
- Replace : WaterheartT10to buy
- Replace : NatureheartT8to buy
- LucksterabilityDeck core
- Replace : Pay-torchT6to buy
- Replace : VanishT4to buy
- Critical WindabilityDeck core
- DelightabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Berserk
- T6Waterheart
- T8Avenger
- T10Waterheart
Graveyard
Princess Meridia · Common
Berserk
Aidan · Rare
Replace : Vanish
Waterheart
Aidan · Rare
Replace : Pay-torch (ability)
Avenger
Floral Zombie · Epic
Replace : Natureheart
Waterheart
Floral Zombie · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +10.5% → +0%
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.7% · 11 turnsSecond +1.7% · 10.5 turns
- Fragile deck+39.5%7.6 turns · strength
- Tank deck-14.5%12.7 turns · weakness
- Resists Fire0%10.6 turns
- Resists Water-9.7%11.9 turns · weakness
- Resists Earth0%10.6 turns
- Resists Nature-6.4%11.4 turns · weakness
- Resists Shadow0%10.6 turns
- Resists Light0%10.6 turns
Strengths
- 3 cards generate bonuses.
- 382 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 11.9 turns.
- Struggles against a deck resisting Nature: elimination in 11.4 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedUltimate Reset
Floral ZombieThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedLength
Princess MeridiaAt the start of your first turn, a random enemy card receives "Eternity"
RecommendedHow it wins
Generation
Aidan (+100 random); Princess Meridia (+20 Water, +20 Nature); Medusine Thorn (+7 Water). First bonuses on turn 1.
Damage
Aquatic Curse (Floral Zombie): 45% of the damage; Inflamed Toxin (Medusine Thorn): 41% of the damage. 2,630 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
382 healing over the game, mostly from Medusine Thorn. 3,658 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.