Midrange Water / Fire · The Companion of Spirits

Four cards. A shared purpose.

Advanced collectionMidrangeWaterFire
CTier69.4% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityKeep
  3. Free slot
    Nothing worth buying

Abyssal Lightbearer

Water · Epic

  1. HazardoabilityKeep
  2. BeaconabilityKeep
  3. Free slot
    Nothing worth buying

Faerylia

Shadow · Epic

  1. Global AimabilityKeep
  2. Offensive AimabilityKeep
  3. MultiboostabilityKeep

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score10,242
Estimated elimination9 turns
Effective HP2,471
Healing0

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 1 card with active generation.
  • Estimated elimination in 9 turns.
  • Control effects contributing to the model’s score.

Watch points

  • Sensitive to Water resistance: -17% score, elimination in 13.2 turns against that profile.
  • No healing in the simulation.
  • Active generation concentrated on Water Spirit.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Water Heart

Water Spirit

Start the game with the "Waterheart" passive

Recommended

Roulette

Abyssal Lightbearer

10% chance to recover your ability after it is used.

Recommended

Multi Start

Faerylia

Gain (+3) in each element.

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Abyssal Lightbearer have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 2,471 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1120 damage
Water Spirit
WaveWater Spirit
Water +1
Water Spirit
Aquatic BreathWater Spirit
15Water +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
40
The Companion of Spirits
HazardoThe Companion of Spirits
36
The Companion of Spirits
Small WaveThe Companion of Spirits
29
02Turn 2169 damage
Water Spirit
WaveWater Spirit
Water +1
Water Spirit
Aquatic BreathWater Spirit
17Water +1
Faerylia
Offensive AimFaerylia
26
Abyssal Lightbearer
HazardoAbyssal Lightbearer
48
The Companion of Spirits
HazardoThe Companion of Spirits
43
The Companion of Spirits
Small WaveThe Companion of Spirits
35
See the rest of the planCollapse the plan+8 turns
03Turn 3188 damage
Faerylia
MultiboostFaerylia
All +3
Water Spirit
WaveWater Spirit
Water +1
Water Spirit
Aquatic BreathWater Spirit
23Water +1
Abyssal Lightbearer
HazardoAbyssal Lightbearer
63
The Companion of Spirits
HazardoThe Companion of Spirits
57
The Companion of Spirits
Small WaveThe Companion of Spirits
45
04Turn 4456 damage
Water Spirit
WaveWater Spirit
Water +1
Abyssal Lightbearer
BeaconAbyssal Lightbearer
194
Abyssal Lightbearer
HazardoAbyssal Lightbearer
68
The Companion of Spirits
HazardoThe Companion of Spirits
61
Water Spirit
Aquatic BreathWater Spirit
25Water +1
Faerylia
Offensive AimFaerylia
32
The Companion of Spirits
Small WaveThe Companion of Spirits
76
05Turn 5270 damage
The Companion of Spirits
HazardoThe Companion of Spirits
92
Abyssal Lightbearer
HazardoAbyssal Lightbearer
73
The Companion of Spirits
Small WaveThe Companion of Spirits
105
06Turn 6346 damage
Faerylia
MultiboostFaerylia
All +3
The Companion of Spirits
HazardoThe Companion of Spirits
105
Abyssal Lightbearer
HazardoAbyssal Lightbearer
83
The Companion of Spirits
Small WaveThe Companion of Spirits
120
Faerylia
Offensive AimFaerylia
38
07Turn 7365 damage
The Companion of Spirits
HazardoThe Companion of Spirits
124
Abyssal Lightbearer
HazardoAbyssal Lightbearer
86
The Companion of Spirits
Small WaveThe Companion of Spirits
155
08Turn 8598 damage
Abyssal Lightbearer
BeaconAbyssal Lightbearer
154
The Companion of Spirits
HazardoThe Companion of Spirits
127
Abyssal Lightbearer
HazardoAbyssal Lightbearer
88
The Companion of Spirits
Small WaveThe Companion of Spirits
191
Faerylia
Offensive AimFaerylia
38
09Turn 9471 damage
Faerylia
Global AimFaerylia
Faerylia
MultiboostFaerylia
All +3
The Companion of Spirits
HazardoThe Companion of Spirits
160
The Companion of Spirits
Small WaveThe Companion of Spirits
213
Abyssal Lightbearer
HazardoAbyssal Lightbearer
98
10Turn 10Simulation complete.

Simulation complete.