Midrange Water / Fire · The Companion of Spirits

Four cards. A shared purpose.

IntermediateMidrangeWaterFire
ATier84.9% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityKeep
  3. Free slot
    Nothing worth buying

Scorch, the Ignited Lizards

Water · Rare

  1. FlameflowabilityKeep
  2. toxKeep
  3. Free slot
    Nothing worth buying

Sovereign of the Ether Falls

Water · Rare

  1. Glacial LaserabilityKeep
  2. Critical FallabilityKeep
  3. Precise FallabilityKeep

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score11,307
Estimated elimination8 turns
Effective HP2,420
Healing200

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 8 turns.
  • 200 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -20% score, elimination in 10 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Fire axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Water Heart

Water Spirit

Start the game with the "Waterheart" passive

Recommended

New Life

Scorch, the Ignited Lizards

Start the game with the Phoenix or Graveyard passive.

Recommended

Piercing

Sovereign of the Ether Falls

All your cards' critical and accuracy increase by (+1%) per turn

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit, Scorch, the Ignited Lizards feed the composition with bonuses. The main axes are Water / Fire / Earth. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Sovereign of the Ether Falls have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 8 turns. Check the curve to see when the investment pays off.

Protect the composition

The model estimates 2,420 effective HP and 200 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 194 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Water Spirit
Aquatic BreathWater Spirit
15Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
40
The Companion of Spirits
Small WaveThe Companion of Spirits
32
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
7
02Turn 2140 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
The Companion of Spirits
HazardoThe Companion of Spirits
58
Water Spirit
Aquatic BreathWater Spirit
20Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
49
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
13
See the rest of the planCollapse the plan+8 turns
03Turn 3195 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
The Companion of Spirits
HazardoThe Companion of Spirits
81
Water Spirit
Aquatic BreathWater Spirit
26Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
68
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
20
04Turn 4258 damage
Scorch, the Ignited Lizards
FlameflowScorch, the Ignited Lizards
Fire +3 · Water +3 · Earth +3
Water Spirit
WaveWater Spirit
Water +1
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
The Companion of Spirits
HazardoThe Companion of Spirits
108
Water Spirit
Aquatic BreathWater Spirit
32Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
89
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
29
05Turn 5427 damage
Water Spirit
WaveWater Spirit
Water +1
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
The Companion of Spirits
HazardoThe Companion of Spirits
152
The Companion of Spirits
Small WaveThe Companion of Spirits
202
Water Spirit
Aquatic BreathWater Spirit
35Water +1
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
38
06Turn 6526 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Water Spirit
WaveWater Spirit
Water +1
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
The Companion of Spirits
HazardoThe Companion of Spirits
205
The Companion of Spirits
Small WaveThe Companion of Spirits
234
Water Spirit
Aquatic BreathWater Spirit
39Water +1
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
48
07Turn 7701 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Water Spirit
WaveWater Spirit
Water +1
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
The Companion of Spirits
HazardoThe Companion of Spirits
269
The Companion of Spirits
Small WaveThe Companion of Spirits
336
Water Spirit
Aquatic BreathWater Spirit
42Water +1
Sovereign of the Ether Falls
Glacial LaserSovereign of the Ether Falls
54
08Turn 8803 damage
Sovereign of the Ether Falls
Critical FallSovereign of the Ether Falls
Sovereign of the Ether Falls
Precise FallSovereign of the Ether Falls
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
344
The Companion of Spirits
Small WaveThe Companion of Spirits
459
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.