Midrange Water · The Companion of Spirits

Four cards. A shared purpose.

Advanced collectionMidrangeWater
ATier88% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Medusine Thorn

Shadow · Common

  1. Inflamed ToxinabilityKeep
  2. toxKeep
  3. Free slotT4
    to buy

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityKeep
  3. Free slotT6
    to buy

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Leviathan of the Skies

Water · Legendary

  1. CrushwaveabilityKeep
  2. Ultimate ReliefabilityReplaceable
  3. toxKeep

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings310 Spamtons generated+31.9% Plan potential
T2

AoE

The Companion of Spirits · Epic

Replace : Immunity

+20.5%
T4

Berserk

Medusine Thorn · Rare

+9.8%
T6

Stun

Water Spirit · Legendary

+1.6%

Expected value of a random purchase, before → after this plan: +2% → +0.1%

Avoid for this deck

Brutal · Shadowheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Phoenix · Reset · Revenge · Punching Bag

Theoretical score11,515
Estimated elimination8 turns
Effective HP3,269
Healing645

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 8 turns.
  • 645 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -20% score, elimination in 10 turns against that profile.
  • No control recorded by the model.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water axes.
  3. 03Simulated damage peak: turn 6.
  4. 04Estimated elimination: 8 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Aquatic Field

Medusine Thorn

Water bonus (+7).

Recommended

Water Heart

Water Spirit

Start the game with the "Waterheart" passive

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Evolution

Leviathan of the Skies

This card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit, Leviathan of the Skies feed the composition with bonuses. The main axes are Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 8 turns. Check the curve to see when the investment pays off.

Protect the composition

Medusine Thorn provide support or control tools. The model estimates 3,269 effective HP and 645 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 1156 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
50+18
Water Spirit
Aquatic BreathWater Spirit
19Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
48
The Companion of Spirits
Small WaveThe Companion of Spirits
39
02Turn 2190 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
64+18
The Companion of Spirits
HazardoThe Companion of Spirits
56
Water Spirit
Aquatic BreathWater Spirit
23Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
47
See the rest of the planCollapse the plan+8 turns
03Turn 3442 damage
Water Spirit
WaveWater Spirit
Water +1
Leviathan of the Skies
CrushwaveLeviathan of the Skies
189
Medusine Thorn
Inflamed ToxinMedusine Thorn
78+18
The Companion of Spirits
HazardoThe Companion of Spirits
66
Water Spirit
Aquatic BreathWater Spirit
27Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
82
04Turn 4307 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
92+18
The Companion of Spirits
HazardoThe Companion of Spirits
91
Water Spirit
Aquatic BreathWater Spirit
31Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
93
05Turn 5348 damage
Water Spirit
WaveWater Spirit
Water +1
Medusine Thorn
Inflamed ToxinMedusine Thorn
106+18
The Companion of Spirits
HazardoThe Companion of Spirits
102
Water Spirit
Aquatic BreathWater Spirit
35Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
105
06Turn 6633 damage
Leviathan of the Skies
Ultimate ReliefLeviathan of the Skies
+500
Water Spirit
WaveWater Spirit
Water +1
Leviathan of the Skies
CrushwaveLeviathan of the Skies
189
The Companion of Spirits
HazardoThe Companion of Spirits
133
Medusine Thorn
Inflamed ToxinMedusine Thorn
120+18
The Companion of Spirits
Small WaveThe Companion of Spirits
152
Water Spirit
Aquatic BreathWater Spirit
39Water +1
07Turn 7534 damage
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
147
Medusine Thorn
Inflamed ToxinMedusine Thorn
134+18
The Companion of Spirits
Small WaveThe Companion of Spirits
210
Water Spirit
Aquatic BreathWater Spirit
43Water +1
08Turn 8332 damage
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
183
Medusine Thorn
Inflamed ToxinMedusine Thorn
149+18
09Turn 9Simulation complete.

Simulation complete.

10Turn 10Simulation complete.

Simulation complete.