- Aquatic BreathabilityKeep
- WaveabilityKeep
- Free slotNothing worth buying
Midrange Water · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- CrushwaveabilityKeep
- Ultimate ReliefabilityKeep
- toxKeep
- Glacial LaserabilityKeep
- Critical FallabilityKeep
- Precise FallabilityKeep
- Small WaveabilityKeep
- HazardoabilityKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck0%8 turns
- Tank deck-20.2%10 turns · weakness
- Resists Fire-10.3%9 turns · weakness
- Resists Water-20.2%10 turns · weakness
- Resists Earth-10.3%9 turns · weakness
- Resists Nature-10.3%9 turns · weakness
- Resists Shadow-10.3%9 turns · weakness
- Resists Light-10.3%9 turns · weakness
Strengths
- 2 cards with active generation.
- Estimated elimination in 8 turns.
- 500 healing in the simulation.
Watch points
- Sensitive to Water resistance: -20% score, elimination in 10 turns against that profile.
- Sensitive to Fire resistance: -10% score, elimination in 9 turns against that profile.
- No control recorded by the model.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 8 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Water Heart
Water SpiritStart the game with the "Waterheart" passive
RecommendedEvolution
Leviathan of the SkiesThis card’s passives (excluding shop passives) increase in rarity as its HP decreases. Effects change at 75%, 50%, and 25% HP.
RecommendedPiercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedOne Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedWhy it works
Start the engine
Water Spirit, Leviathan of the Skies feed the composition with bonuses. The main axes are Water. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Sovereign of the Ether Falls have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 8 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 3,163 effective HP and 500 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 178 damage
02Turn 2105 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3372 damage
04Turn 4185 damage
05Turn 5290 damage
06Turn 6660 damage
07Turn 7507 damage
08Turn 8663 damage
09Turn 9Simulation complete.
Simulation complete.
10Turn 10Simulation complete.
Simulation complete.