Midrange Water / Nature · The Companion of Spirits

Four cards. A shared purpose.

AccessibleMidrangeWaterNature
BTier73.4% · Relative indexv1.19

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. Replace : ImmunityT2
    to buy

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityKeep
  3. Free slotT4
    to buy

Intrepid Otter

Water · Common

  1. BiteabilityKeep
  2. Free slotT6
    to buy
  3. Free slot
    to buy

Princess Meridia

Nature · Rare

  1. Critical WindabilityReplaceable
  2. DelightabilityKeep
  3. Free slotT8
    to buy

Tox priorities

Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.

4 shop openings283 Spamtons generated+35.9% Plan potential
T2

AoE

The Companion of Spirits · Epic

Replace : Immunity

+20.6%
T4

Berserk

Water Spirit · Common

+11.2%
T6

Stun

Intrepid Otter · Legendary

+2.7%
T8

Avenger

Princess Meridia · Epic

+1.3%

Expected value of a random purchase, before → after this plan: +3% → +0.1%

Avoid for this deck

Brutal · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Reset · Revenge · Punching Bag

Theoretical score10,516
Estimated elimination9 turns
Effective HP3,307
Healing263

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • Estimated elimination in 9 turns.
  • 263 healing in the simulation.

Watch points

  • Sensitive to Nature resistance: -11% score, elimination in 10 turns against that profile.
  • Sensitive to Water resistance: -11% score, elimination in 10.5 turns against that profile.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water / Nature axes.
  3. 03Simulated damage peak: turn 8.
  4. 04Estimated elimination: 9 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended

Water Heart

Water Spirit

Start the game with the "Waterheart" passive

Recommended

Weaken

Intrepid Otter

Reduces the elemental resistances of all enemy cards by (-1%) per turn

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit, Princess Meridia feed the composition with bonuses. The main axes are Water / Nature. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Intrepid Otter have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.

Protect the composition

Intrepid Otter provide support or control tools. The model estimates 3,307 effective HP and 263 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 191 damage
Water Spirit
WaveWater Spirit
Water +1
Intrepid Otter
BiteIntrepid Otter
23
Water Spirit
Aquatic BreathWater Spirit
12Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
31
The Companion of Spirits
Small WaveThe Companion of Spirits
25
02Turn 2142 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Water Spirit
WaveWater Spirit
Water +1
Intrepid Otter
BiteIntrepid Otter
37
Water Spirit
Aquatic BreathWater Spirit
19Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
48
The Companion of Spirits
Small WaveThe Companion of Spirits
38
See the rest of the planCollapse the plan+8 turns
03Turn 3170 damage
Water Spirit
WaveWater Spirit
Water +1
Intrepid Otter
BiteIntrepid Otter
46
The Companion of Spirits
HazardoThe Companion of Spirits
55
Water Spirit
Aquatic BreathWater Spirit
23Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
46
04Turn 4311 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Water Spirit
WaveWater Spirit
Water +1
Princess Meridia
Critical WindPrincess Meridia
82
Intrepid Otter
BiteIntrepid Otter
62
The Companion of Spirits
HazardoThe Companion of Spirits
74
Water Spirit
Aquatic BreathWater Spirit
31Water +1
The Companion of Spirits
Small WaveThe Companion of Spirits
62
05Turn 5315 damage
The Companion of Spirits
HazardoThe Companion of Spirits
113
Intrepid Otter
BiteIntrepid Otter
70
The Companion of Spirits
Small WaveThe Companion of Spirits
132
06Turn 6376 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
The Companion of Spirits
HazardoThe Companion of Spirits
134
Intrepid Otter
BiteIntrepid Otter
84
The Companion of Spirits
Small WaveThe Companion of Spirits
158
07Turn 7444 damage
The Companion of Spirits
HazardoThe Companion of Spirits
143
Intrepid Otter
BiteIntrepid Otter
91
The Companion of Spirits
Small WaveThe Companion of Spirits
210
08Turn 8725 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
133
The Companion of Spirits
HazardoThe Companion of Spirits
191
Intrepid Otter
BiteIntrepid Otter
107
The Companion of Spirits
Small WaveThe Companion of Spirits
294
09Turn 9532 damage
The Companion of Spirits
HazardoThe Companion of Spirits
228
The Companion of Spirits
Small WaveThe Companion of Spirits
304
10Turn 10Simulation complete.

Simulation complete.