- Small WaveabilityKeep
- HazardoabilityKeep
- Replace : ImmunityT2to buy
Midrange Water / Nature · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Aquatic BreathabilityKeep
- WaveabilityKeep
- Free slotT4to buy
- BiteabilityKeep
- Free slotT6to buy
- Free slotto buy
- Critical WindabilityReplaceable
- DelightabilityKeep
- Free slotT8to buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
AoE
The Companion of Spirits · Epic
Replace : Immunity
Berserk
Water Spirit · Common
Stun
Intrepid Otter · Legendary
Avenger
Princess Meridia · Epic
Expected value of a random purchase, before → after this plan: +3% → +0.1%
Avoid for this deck
Brutal · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Erosion · Random shapeshifter · Mimicry · Reset · Revenge · Punching Bag
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+10.8%8 turns · strength
- Tank deck-10.4%11.4 turns · weakness
- Resists Fire0%9 turns
- Resists Water-10.6%10.5 turns · weakness
- Resists Earth0%9 turns
- Resists Nature-11.2%10 turns · weakness
- Resists Shadow0%9 turns
- Resists Light0%9 turns
Strengths
- 2 cards with active generation.
- Estimated elimination in 9 turns.
- 263 healing in the simulation.
Watch points
- Sensitive to Nature resistance: -11% score, elimination in 10 turns against that profile.
- Sensitive to Water resistance: -11% score, elimination in 10.5 turns against that profile.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water / Nature axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
The Companion of SpiritsWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedWater Heart
Water SpiritStart the game with the "Waterheart" passive
RecommendedWeaken
Intrepid OtterReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedLife-8
Princess MeridiaThe card's HP and max HP are doubled at the start of turn 8
RecommendedWhy it works
Start the engine
Water Spirit, Princess Meridia feed the composition with bonuses. The main axes are Water / Nature. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Intrepid Otter have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
Intrepid Otter provide support or control tools. The model estimates 3,307 effective HP and 263 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 191 damage
02Turn 2142 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3170 damage
04Turn 4311 damage
05Turn 5315 damage
06Turn 6376 damage
07Turn 7444 damage
08Turn 8725 damage
10Turn 10Simulation complete.
Simulation complete.