Midrange Water · The Companion of Spirits

Four cards. A shared purpose.

AccessibleMidrangeWater
DTier47.7% · Relative indexv1.19
Not in the current tier list · This composition was ranked by an earlier analysis. It is still evaluated with today’s engine, but it no longer appears in the tier list.See the current tier list

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Water Spirit

Water · Common

  1. Aquatic BreathabilityKeep
  2. WaveabilityKeep
  3. Free slot
    Nothing worth buying

The Eye of the Mountains

Water · Common

  1. RevitalizationabilityKeep
  2. toxKeep
  3. toxKeep

Catixy

Shadow · Common

  1. MewlingabilityKeep
  2. Sinister CharmabilityKeep
  3. Free slot
    Nothing worth buying

The Companion of Spirits

Water · Common

  1. Small WaveabilityKeep
  2. HazardoabilityKeep
  3. toxKeep
Theoretical score8,757
Estimated elimination11.4 turns
Effective HP3,089
Healing566

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.

Strengths

  • 2 cards with active generation.
  • 566 healing in the simulation.

Watch points

  • Sensitive to Water resistance: -38% score, elimination in 21 turns against that profile.
  • No control recorded by the model.
  • Elimination extrapolated beyond the simulation horizon.

Four key moments

  1. 01Set up opening bonuses and talents.
  2. 02Fuel the Water axes.
  3. 03Simulated damage peak: turn 10.
  4. 04Estimated elimination: 11.4 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Cavalry

Water Spirit

Increases the max HP of all other allied cards by (+150)

Recommended

Heart of Steel

The Eye of the Mountains

Incoming attacks increase your elemental resistances by (+1).

Recommended

Inversion

Catixy

Start the game with the "Inversion" passive

Recommended

One Man Army

The Companion of Spirits

Whenever a card on the field dies, the base damage of this attack is increased by (+5)

Recommended
Adapt in the workshop

Why it works

Start the engine

Water Spirit, The Eye of the Mountains feed the composition with bonuses. The main axes are Water. Each bonus point increases damage and healing in its element by 10% in the model.

Convert your bonuses

The Companion of Spirits + Catixy have the strongest individual offensive profiles in this composition. The deck reaches 2,457 useful simulated damage, with elimination estimated at 11.4 turns. Check the curve to see when the investment pays off.

Protect the composition

The Eye of the Mountains provide support or control tools. The model estimates 3,089 effective HP and 566 healing. Defense helps give bonuses and cooldowns time to pay off.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 172 damage
Water Spirit
WaveWater Spirit
Water +1
Water Spirit
Aquatic BreathWater Spirit
13Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
33
Catixy
MewlingCatixy
+18
The Companion of Spirits
Small WaveThe Companion of Spirits
26
02Turn 293 damage
Catixy
Sinister CharmCatixy
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
41
Water Spirit
Aquatic BreathWater Spirit
17Water +1
Catixy
MewlingCatixy
+21
The Companion of Spirits
Small WaveThe Companion of Spirits
35
See the rest of the planCollapse the plan+8 turns
03Turn 3111 damage
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
49
Water Spirit
Aquatic BreathWater Spirit
21Water +1
Catixy
MewlingCatixy
+23
The Companion of Spirits
Small WaveThe Companion of Spirits
41
04Turn 4148 damage
The Eye of the Mountains
RevitalizationThe Eye of the Mountains
+107
Catixy
Sinister CharmCatixy
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
67
Water Spirit
Aquatic BreathWater Spirit
25Water +1
Catixy
MewlingCatixy
+26
The Companion of Spirits
Small WaveThe Companion of Spirits
56
05Turn 5170 damage
Water Spirit
WaveWater Spirit
Water +1
The Companion of Spirits
HazardoThe Companion of Spirits
77
Water Spirit
Aquatic BreathWater Spirit
29Water +1
Catixy
MewlingCatixy
+27
The Companion of Spirits
Small WaveThe Companion of Spirits
64
06Turn 6256 damage
Catixy
Sinister CharmCatixy
The Companion of Spirits
HazardoThe Companion of Spirits
110
The Companion of Spirits
Small WaveThe Companion of Spirits
146
Catixy
MewlingCatixy
+31
07Turn 7285 damage
The Companion of Spirits
HazardoThe Companion of Spirits
133
The Companion of Spirits
Small WaveThe Companion of Spirits
152
Catixy
MewlingCatixy
+32
08Turn 8377 damage
The Eye of the Mountains
RevitalizationThe Eye of the Mountains
+168
Catixy
Sinister CharmCatixy
The Companion of Spirits
HazardoThe Companion of Spirits
176
The Companion of Spirits
Small WaveThe Companion of Spirits
201
Catixy
MewlingCatixy
+36
09Turn 9468 damage
The Companion of Spirits
HazardoThe Companion of Spirits
208
The Companion of Spirits
Small WaveThe Companion of Spirits
260
Catixy
MewlingCatixy
+37
10Turn 10595 damage
Catixy
Sinister CharmCatixy
The Companion of Spirits
HazardoThe Companion of Spirits
238
The Companion of Spirits
Small WaveThe Companion of Spirits
357
Catixy
MewlingCatixy
+40