- Inflamed ToxinabilityDeck core
- MoltabilityDeck core
- toxDeck core
Medusine Thorn + Sovereign of the Ether Falls
Medusine Thorn + Sovereign of the Ether Falls (with Aidan and Water Spirit) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Water, estimated elimination in 9.9 turns; first Tox to aim for: Graveyard on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Glacial LaserabilityDeck core
- Critical FallabilityDeck core
- Precise FallabilityDeck core
- LucksterabilityDeck core
- Replace : Pay-torchT6to buy
- Replace : VanishT4to buy
- Aquatic BreathabilityDeck core
- WaveabilityDeck core
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Graveyard
- T4Graveyard
- T6Berserk
- T8skip
- T10skip
Graveyard
Water Spirit · Common
Graveyard
Aidan · Rare
Replace : Vanish
Berserk
Aidan · Rare
Replace : Pay-torch (ability)
Expected value of a random purchase, before → after this plan: +2.6% → +0%
Avoid for this deck
Shield · Brutal · Shadowheart · Lightheart · Natureheart · Earthheart · Erosion · Eternity · Freeze · Inversion · Shapeshifter · Mimicry · Multiplier · Optimisation · Phoenix · Poison · Taunt · Reset · Temporality · Tenacity · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +7.2% · 10.6 turnsSecond -7.2% · 12.4 turns
- Fragile deck+18.9%9 turns · strength
- Tank deck-30.2%15.7 turns · weakness
- Resists Fire0%10.6 turns
- Resists Water-29.1%15.5 turns · weakness
- Resists Earth0%10.6 turns
- Resists Nature0%10.6 turns
- Resists Shadow0%10.6 turns
- Resists Light0%10.6 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.9 turns.
- 443 healing over the game.
Weak spots
- Struggles against a deck resisting Water: elimination in 15.5 turns.
How the game goes
- Turn 1: first bonuses (Aidan).
- Turn 7: first big hit, Glacial Laser (Sovereign of the Ether Falls).
- Turn 10: damage peak (597).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Weaken
Medusine ThornReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedPiercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedTransition
AidanWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedWater Heart
Water SpiritStart the game with the "Waterheart" passive
RecommendedHow it wins
Generation
Aidan (+100 random); Water Spirit (+8 Water); Medusine Thorn (+7 Water). First bonuses on turn 1.
Damage
Glacial Laser (Sovereign of the Ether Falls): 54% of the damage; Inflamed Toxin (Medusine Thorn): 40% of the damage. 2,920 useful damage, opponent eliminated in 9.9 turns.
Survival
443 healing over the game, mostly from Medusine Thorn. 3,261 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.