- Vine WrapabilityDeck core
- Replace : NatureheartT8to buy
- toxReplaceable
Flowering Koala + Hatchlings of Midas
Flowering Koala + Hatchlings of Midas (with Nebular Aristocrat and Sky Dragon) is part of the SPAM 1.28.1 tier list at Gold · Crystal; with these talents it is tier C at Celeste · Legend, B at Gold · Crystal and A at Bronze · Silver. Midrange deck in Light and Nature, estimated elimination in 9.1 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendCGold · CrystalBBronze · SilverA
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Chirp-chirp-chirpabilityDeck core
- QuintetabilityDeck core
- Free slotT4to buy
- Cosmic MasqueradeabilityDeck core
- toxDeck core
- Free slotT2to buy
- Dazzling BreathabilityDeck core
- Call of the ForestabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Natureheart
- T6skip
- T8Natureheart
- T10skip
Reflection
Nebular Aristocrat · Common
Natureheart
Hatchlings of Midas · Rare
Natureheart
Flowering Koala · Epic
Replace : Natureheart
Expected value of a random purchase, before → after this plan: +12.4% → +0.1%
Avoid for this deck
AoE · Brutal · Camouflage · Waterheart · Shadowheart · Fireheart · Earthheart · Vanish · Erosion · Eternity · Freeze · Shapeshifter · Optimisation · Poison · Taunt · Reset · Revenge · Temporality · Vampirism
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -2.5% · 8.8 turnsSecond +2.5% · 8.1 turns
- Fragile deck+15.2%6.7 turns · strength
- Tank deck-48.1%10.9 turns · weakness
- Resists Fire0%8 turns
- Resists Water0%8 turns
- Resists Earth0%8 turns
- Resists Nature-38.5%9.6 turns · weakness
- Resists Shadow0%8 turns
- Resists Light-24.3%9.2 turns · weakness
Strengths
- 2 cards generate bonuses.
- Eliminates the opponent in 9.1 turns.
- 773 healing over the game.
Weak spots
- Struggles against a deck resisting Nature: elimination in 9.6 turns.
- Struggles against a deck resisting Light: elimination in 9.2 turns.
- Relies on Vine Wrap (Flowering Koala).
How the game goes
- Turn 2: first bonuses (Hatchlings of Midas).
- Turn 6: first big hit, Vine Wrap (Flowering Koala).
- Turn 8: damage peak (1,124).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Crit Sphere
Flowering KoalaIncreases this card's critical chance by (+2%) each turn
RecommendedReckless
Hatchlings of MidasAt the start of the game, this card transforms into a random card of the same rarity, gains (+500) HP and gives you a bonus of (+2) in each element.
RecommendedTransition
Nebular AristocratWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedUltimate Reset
Sky DragonThis card returns to 100% of its max HP if its attack defeats an enemy card.
RecommendedHow it wins
Generation
Hatchlings of Midas (+15 Light); Sky Dragon (+12 Nature). First bonuses on turn 2.
Damage
Vine Wrap (Flowering Koala): 72% of the damage; Call of the Forest (Sky Dragon): 21% of the damage. 3,040 useful damage, opponent eliminated in 9.1 turns.
Survival
773 healing over the game, mostly from Hatchlings of Midas. 3,345 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 1Abilities on cooldown.
Abilities on cooldown.
02Turn 2120 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3Abilities on cooldown.
Abilities on cooldown.
04Turn 4588 damage
06Turn 6535 damage
07Turn 7Abilities on cooldown.
Abilities on cooldown.
08Turn 81,125 damage
09Turn 9Abilities on cooldown.
Abilities on cooldown.