- Aquatic CurseabilityDeck core
- Replace : WaterheartT6to buy
- Replace : NatureheartT8to buy
Floral Zombie + Pyrocock
Floral Zombie + Pyrocock (with Verdelune and Nature King) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Nature, estimated elimination in 10.1 turns; first Tox to aim for: Natureheart on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Multi-FoliageabilityDeck core
- TruceabilityDeck core
- Replace : TemporalityT4to buy
- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT2to buy
- Blade-NabilityDeck core
- Floral ChoiceabilityDeck core
- toxDeck core
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Natureheart
- T4Berserk
- T6Natureheart
- T8Natureheart
- T10skip
Natureheart
Pyrocock · Common
Replace : Reset
Berserk
Verdelune · Rare
Replace : Temporality
Natureheart
Floral Zombie · Rare
Replace : Waterheart
Natureheart
Floral Zombie · Epic
Replace : Natureheart
Expected value of a random purchase, before → after this plan: +9.6% → +0%
Avoid for this deck
Shield · Brutal · Camouflage · Lucky · Shadowheart · Lightheart · Earthheart · Vanish · Erosion · Smoke · Immunity · Inversion · Shapeshifter · Phoenix · Taunt · Reset · Spamland · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +0.1% · 11.5 turnsSecond -0.1% · 11.5 turns
- Fragile deck+39.4%8.2 turns · strength
- Tank deck-25.3%15.2 turns · weakness
- Resists Fire-4%11.5 turns
- Resists Water-3.5%11.5 turns
- Resists Earth0%11 turns
- Resists Nature-16.1%13.5 turns · weakness
- Resists Shadow0%11 turns
- Resists Light0%11 turns
Strengths
- 2 cards generate bonuses.
- 376 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Nature: elimination in 13.5 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 5: first bonuses (Nature King).
- Turn 7: first big hit, Aquatic Curse (Floral Zombie).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Transition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedCritical
VerdeluneCritical bonus (+10%).
RecommendedSoul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedFocus
Nature KingAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedHow it wins
Generation
Nature King (+22 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 5.
Damage
Aquatic Curse (Floral Zombie): 32% of the damage; Cry of the Perch (Pyrocock): 30% of the damage. 3,022 useful damage, no elimination within 10 turns (estimated around turn 10).
Survival
376 healing over the game, mostly from Verdelune. 5,790 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.