Floral Zombie + Pyrocock

Floral Zombie + Pyrocock (with Verdelune and Nature King) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier D at Celeste · Legend, C at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Nature, estimated elimination in 10.1 turns; first Tox to aim for: Natureheart on turn 2.

Advanced collectionElemental rampNature
DTier47% · Relative indexv1.28.1

By rank, with these talentsCeleste · LegendDGold · CrystalCBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. Replace : WaterheartT6
    to buy
  3. Replace : NatureheartT8
    to buy

Verdelune

Nature · Legendary

  1. Multi-FoliageabilityDeck core
  2. TruceabilityDeck core
  3. Replace : TemporalityT4
    to buy

Pyrocock

Fire · Rare

  1. CacophonyabilityDeck core
  2. Cry of the PerchabilityDeck core
  3. Replace : ResetT2
    to buy

Nature King

Nature · Epic

  1. Blade-NabilityDeck core
  2. Floral ChoiceabilityDeck core
  3. toxDeck core

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings365 Spamtons generated+59.7% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 2 · 55 SpamtonsNatureheart
  2. T4Luck 4 · 114 SpamtonsBerserk
  3. T6Luck 6 · 177 SpamtonsNatureheart
  4. T8Luck 8 · 294 SpamtonsNatureheart
  5. T10Luck 10 · 365 Spamtonsskip
T2

Natureheart

Pyrocock · Common

Replace : Reset

+20.1%
T4

Berserk

Verdelune · Rare

Replace : Temporality

+15.9%
T6

Natureheart

Floral Zombie · Rare

Replace : Waterheart

+14%
T8

Natureheart

Floral Zombie · Epic

Replace : Natureheart

+9.8%

Expected value of a random purchase, before → after this plan: +9.6% → +0%

Avoid for this deck

Shield · Brutal · Camouflage · Lucky · Shadowheart · Lightheart · Earthheart · Vanish · Erosion · Smoke · Immunity · Inversion · Shapeshifter · Phoenix · Taunt · Reset · Spamland · Temporality · Tenacity

Theoretical score9,881
Estimated elimination10.1 turns
Effective HP5,790
Healing376
Spamtons / turn26

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +0.1% · 11.5 turnsSecond -0.1% · 11.5 turns

Strengths

  • 2 cards generate bonuses.
  • 376 healing over the game.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Nature: elimination in 13.5 turns.
  • Slow: doesn’t eliminate the opponent within 10 turns.

How the game goes

  1. Turn 5: first bonuses (Nature King).
  2. Turn 7: first big hit, Aquatic Curse (Floral Zombie).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Transition

Floral Zombie

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Critical

Verdelune

Critical bonus (+10%).

Recommended

Soul Vitality

Pyrocock

Whenever a card on the field dies, this card's HP and max HP increase by (+200)

Recommended

Focus

Nature King

At the start of each turn, this card has a 25% chance to gain Taunt.

Recommended
Adapt in the workshop

How it wins

Generation

Nature King (+22 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 5.

Damage

Aquatic Curse (Floral Zombie): 32% of the damage; Cry of the Perch (Pyrocock): 30% of the damage. 3,022 useful damage, no elimination within 10 turns (estimated around turn 10).

Survival

376 healing over the game, mostly from Verdelune. 5,790 effective HP at the start.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 130 damage
Pyrocock
Cry of the PerchPyrocock
30 damage
02Turn 233 damage
Pyrocock
Cry of the PerchPyrocock
33 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3204 damage
Verdelune
Multi-FoliageVerdelune
115 damage
Nature King
Blade-NNature King
55 damage
Pyrocock
Cry of the PerchPyrocock
34 damage
04Turn 436 damage
Verdelune
TruceVerdelune
+107
Pyrocock
Cry of the PerchPyrocock
36 damage
05Turn 554 damage
Nature King
Floral ChoiceNature King
Nature +11
Pyrocock
Cry of the PerchPyrocock
54 damage
06Turn 6568 damage
Pyrocock
CacophonyPyrocock
Fire +8 · Nature +8
Verdelune
Multi-FoliageVerdelune
297 damage
Nature King
Blade-NNature King
141 damage
Pyrocock
Cry of the PerchPyrocock
130 damage
07Turn 71,087 damage
Floral Zombie
Aquatic CurseFloral Zombie
953 damage
Pyrocock
Cry of the PerchPyrocock
134 damage
08Turn 8137 damage
Verdelune
TruceVerdelune
+270
Pyrocock
Cry of the PerchPyrocock
137 damage
09Turn 9631 damage
Verdelune
Multi-FoliageVerdelune
332 damage
Nature King
Blade-NNature King
158 damage
Pyrocock
Cry of the PerchPyrocock
141 damage
10Turn 10170 damage
Nature King
Floral ChoiceNature King
Nature +11
Pyrocock
Cry of the PerchPyrocock
170 damage