- CigarillosabilityDeck core
- Final DelightabilityDeck core
- Replace : BerserkT10to buy
Verdant Fruit Cruncher + Mistress of Tints
Verdant Fruit Cruncher + Mistress of Tints (with Commando Gerz and Regent of the Abysses) is one of the best Earth decks of the SPAM 1.23 tier list (tier D); with these talents it is C at Bronze · Silver. Elemental ramp deck in Earth and Light, estimated elimination in 9.4 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- QuakecryabilityDeck core
- Replace : EngulfmentT6to buy
- Replace : Ancient HealingT8to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT4to buy
- TorrentabilityDeck core
- toxReplaceable
- Free slotT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Vampirism
- T6Graveyard
- T8Earthheart
- T10Berserk
Poison
Verdant Fruit Cruncher · Common
Vampirism
Mistress of Tints · Rare
Graveyard
Regent of the Abysses · Rare
Replace : Engulfment (ability)
Earthheart
Regent of the Abysses · Epic
Replace : Ancient Healing
Berserk
Commando Gerz · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +2.3% → +0.6%
Avoid for this deck
Inversion · Shapeshifter · Temporality · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +6.7% · 11.8 turnsSecond -6.7% · 13.5 turns
- Fragile deck+35.3%8.7 turns · strength
- Tank deck-25.1%15.8 turns · weakness
- Resists Fire0%12 turns
- Resists Water0%12 turns
- Resists Earth-23.2%15.4 turns · weakness
- Resists Nature0%12 turns
- Resists Shadow-13.2%13.7 turns · weakness
- Resists Light-0.2%12.1 turns
Strengths
- 3 cards generate bonuses.
- Eliminates the opponent in 9.4 turns.
- 360 healing over the game.
Weak spots
- Struggles against a deck resisting Earth: elimination in 15.4 turns.
- Struggles against a deck resisting Shadow: elimination in 13.7 turns.
How the game goes
- Turn 2: first bonuses (Commando Gerz).
- Turn 10: first big hit, Final Delight (Commando Gerz).
- Turn 10: opponent eliminated.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
Commando GerzWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedFocus
Regent of the AbyssesAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedEpic AOE
Verdant Fruit CruncherStart the game with the "AoE" passive.
RecommendedHow it wins
Generation
Commando Gerz (+15 Earth, +15 Light); Regent of the Abysses (+12 Earth, +12 Shadow); Mistress of Tints (+6 everywhere). First bonuses on turn 2.
Damage
Torrent (Verdant Fruit Cruncher): 44% of the damage; Final Delight (Commando Gerz): 29% of the damage. 2,920 useful damage, opponent eliminated in 9.4 turns.
Survival
360 healing over the game. 4,979 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.