- TorrentabilityDeck core
- Replace : EarthheartT10to buy
- Free slotT4to buy
Verdant Fruit Cruncher + Thorn of Love
Verdant Fruit Cruncher + Thorn of Love (with Mistress of Tints and Horned Dune Wyrm) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Midrange deck in Earth, estimated elimination in 10.9 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- WisdomabilityDeck core
- toxReplaceable
- Free slotT6to buy
- Elemental ChaosabilityDeck core
- MultiboostabilityDeck core
- Free slotT8to buy
- Grain of SandabilityDeck core
- Terra HealingabilityDeck core
- Replace : MimicryT2to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Graveyard
- T6Reflection
- T8Avenger
- T10Earthheart
Poison
Horned Dune Wyrm · Common
Replace : Mimicry
Graveyard
Verdant Fruit Cruncher · Rare
Reflection
Thorn of Love · Rare
Avenger
Mistress of Tints · Epic
Earthheart
Verdant Fruit Cruncher · Epic
Replace : Earthheart
Expected value of a random purchase, before → after this plan: +15.8% → +0%
Avoid for this deck
Brutal · Shapeshifter · Revenge
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +7.3% · 10.8 turnsSecond -7.3% · 12.6 turns
- Fragile deck+28%8.6 turns · strength
- Tank deck-36.4%17 turns · weakness
- Resists Fire-2.3%11.1 turns
- Resists Water-2.3%11.1 turns
- Resists Earth-19.7%13.5 turns · weakness
- Resists Nature-2.3%11.1 turns
- Resists Shadow-2.3%11.1 turns
- Resists Light-2.3%11.1 turns
Strengths
- 2 cards generate bonuses.
- 444 healing over the game.
- Has control effects.
Weak spots
- Struggles against a deck resisting Earth: elimination in 13.5 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 1: first bonuses (Thorn of Love).
- Turn 3: first big hit, Elemental Chaos (Mistress of Tints).
- Turn 9: damage peak (585).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Breath-8
Verdant Fruit CruncherGains the Elemental Breath attack at the start of turn 8
RecommendedWeaken
Thorn of LoveReduces the elemental resistances of all enemy cards by (-1%) per turn
RecommendedMulti Start
Mistress of TintsGain (+3) in each element.
RecommendedLast Breath
Horned Dune WyrmApplies Temporality to all your cards when this card dies
RecommendedHow it wins
Generation
Thorn of Love (+10 Earth, +10 Nature, +10 Light); Mistress of Tints (+9 everywhere). First bonuses on turn 1.
Damage
Elemental Chaos (Mistress of Tints): 34% of the damage; Torrent (Verdant Fruit Cruncher): 32% of the damage. 2,680 useful damage, no elimination within 10 turns (estimated around turn 11).
Survival
444 healing over the game, mostly from Horned Dune Wyrm. 2,501 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.