- CacophonyabilityDeck core
- Cry of the PerchabilityDeck core
- Replace : ResetT8to buy
Pyrocock + Wibs the Blazing
Pyrocock + Wibs the Blazing (with Herald of Ashes and Minion of Flames) is part of the SPAM 1.28.1 tier list at Bronze · Silver; with these talents it is tier D in all three ranks. Elemental ramp deck in Fire and Nature, estimated elimination in 13.7 turns; first Tox to aim for: Reflection on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverD
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Dragon's BreathabilityDeck core
- Replace : SmokeT6to buy
- Replace : LuckyT2to buy
- Lava-flowabilityDeck core
- toxReplaceable
- toxDeck core
- Sweet HomeabilityDeck core
- Replace : AoET4to buy
- Replace : BerserkT10to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Reflection
- T4Inversion
- T6Fireheart
- T8Avenger
- T10Berserk
Reflection
Herald of Ashes · Common
Replace : Lucky
Inversion
Minion of Flames · Rare
Replace : AoE
Fireheart
Herald of Ashes · Epic
Replace : Smoke
Avenger
Pyrocock · Epic
Replace : Reset
Berserk
Minion of Flames · Epic
Replace : Berserk
Expected value of a random purchase, before → after this plan: +11% → +0%
Avoid for this deck
Waterheart · Shadowheart · Lightheart · Earthheart · Shapeshifter · Reset · Tenacity
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst -1.8% · 14.6 turnsSecond +1.8% · 13.9 turns
- Fragile deck+21.4%10.9 turns · strength
- Tank deck-28.7%19.5 turns · weakness
- Resists Fire-18.4%16.5 turns · weakness
- Resists Water0%13.4 turns
- Resists Earth0%13.4 turns
- Resists Nature-7.3%14.6 turns · weakness
- Resists Shadow0%13.4 turns
- Resists Light0%13.4 turns
Strengths
- 2 cards generate bonuses.
- 1,598 healing over the game.
Weak spots
- Struggles against a deck resisting Fire: elimination in 16.5 turns.
- Struggles against a deck resisting Nature: elimination in 14.6 turns.
- Slow: doesn’t eliminate the opponent within 10 turns.
How the game goes
- Turn 3: first bonuses (Herald of Ashes).
- Turn 6: first big hit, Dragon's Breath (Herald of Ashes).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Soul Vitality
PyrocockWhenever a card on the field dies, this card's HP and max HP increase by (+200)
RecommendedFocus
Herald of AshesAt the start of each turn, this card has a 25% chance to gain Taunt.
RecommendedInscribed
Wibs the BlazingThe card is immune to Vanish effects
RecommendedEvolution
Minion of FlamesIf possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.
RecommendedHow it wins
Generation
Herald of Ashes (+15 Fire, +15 Nature); Pyrocock (+8 Fire, +8 Nature). First bonuses on turn 3.
Damage
Cry of the Perch (Pyrocock): 58% of the damage; Dragon's Breath (Herald of Ashes): 24% of the damage. 2,221 useful damage, no elimination within 10 turns (estimated around turn 14).
Survival
1,598 healing over the game, mostly from Minion of Flames. 4,429 effective HP at the start.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.