- Bang-BoomabilityKeep
- toxKeep
- toxKeep
Ramp Shadow / Light · Sovereign of the Ether Falls
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Glacial LaserabilityKeep
- Critical FallabilityKeep
- Precise FallabilityKeep
- Cosmic FlamesabilityKeep
- Cosmic LightabilityKeep
- toxKeep
- Dark ScriptabilityKeep
- toxKeep
- Free slotto buy
Tox priorities
Priority order: which Tox to aim for at each shop opening, and which ability slot to put it in. Prices are not published by the Spamdex, so the plan ignores them; draws remain random.
No worthwhile purchase: this deck has no available slot or no Tox clearly improves it.
Expected value of a random purchase, before → after this plan: +0% → +0%
Avoid for this deck
AoE · Berserk · Bomba · Brutal · Graveyard · Waterheart · Shadowheart · Fireheart · Lightheart · Natureheart · Earthheart · Backlash · Vanish · Erosion · Eternity · Stun · Smoke · Immunity · Random shapeshifter · Mimicry · Multiplier · Phoenix · Poison · Taunt · Reset · Revenge · Punching Bag · Temporality · Vampirism · Avenger
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck0%9 turns
- Tank deck-10.3%11.4 turns · weakness
- Resists Fire0%9 turns
- Resists Water0%9 turns
- Resists Earth0%9 turns
- Resists Nature0%9 turns
- Resists Shadow-10.3%11.2 turns · weakness
- Resists Light-10.5%10.8 turns · weakness
Strengths
- 3 cards with active generation.
- Estimated elimination in 9 turns.
Watch points
- Sensitive to Light resistance: -11% score, elimination in 10.8 turns against that profile.
- Sensitive to Shadow resistance: -10% score, elimination in 11.2 turns against that profile.
- No healing in the simulation.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Shadow / Light axes.
- 03Simulated damage peak: turn 8.
- 04Estimated elimination: 9 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
One Man Army
Canine SpecterWhenever a card on the field dies, the base damage of this attack is increased by (+5)
RecommendedPiercing
Sovereign of the Ether FallsAll your cards' critical and accuracy increase by (+1%) per turn
RecommendedBlue Whale
Squall, Emissary of NightmaresIncreases this card’s HP by (+200)
RecommendedF/W-Shield
Codex of Ancient WoesFire resistance (+25%) Water resistance (+25%)
RecommendedWhy it works
Start the engine
Canine Specter, Squall, Emissary of Nightmares, Codex of Ancient Woes feed the composition with bonuses. The main axes are Shadow / Light / Fire. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
Sovereign of the Ether Falls + Canine Specter have the strongest individual offensive profiles in this composition. The deck reaches 2,800 useful simulated damage, with elimination estimated at 9 turns. Check the curve to see when the investment pays off.
Protect the composition
The model estimates 4,473 effective HP and 0 healing. Healing is limited: check whether the offensive tempo fits your plan.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.
01Turn 14 damage
02Turn 2149 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3129 damage
04Turn 4343 damage
05Turn 55 damage
06Turn 6794 damage
07Turn 78 damage
09Turn 9362 damage
10Turn 10Simulation complete.
Simulation complete.