- Miasmas of WisdomabilityDeck core
- Replace : ErosionT4to buy
- Free slotT2to buy
Floral Zombie + Princess Meridia
Floral Zombie + Princess Meridia (with Master Amphibian and Hibernatus) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Water and Nature, estimated elimination in 11.7 turns; first Tox to aim for: Poison on turn 2.
By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Critical WindabilityDeck core
- DelightabilityDeck core
- Free slotT6to buy
- Aquatic CurseabilityDeck core
- Replace : WaterheartT10to buy
- toxReplaceable
- AqualloabilityDeck core
- DykeabilityDeck core
- Replace : LuckyT8to buy
Tox priorities
The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.
Shop openings
At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.
CommonRareEpicLegendary
- T2Poison
- T4Poison
- T6Vitalheart
- T8Heart Resistance
- T10Waterheart
Poison
Master Amphibian · Common
Poison
Master Amphibian · Rare
Replace : Erosion
Vitalheart
Princess Meridia · Epic
Heart Resistance
Hibernatus · Epic
Replace : Lucky
Waterheart
Floral Zombie · Epic
Replace : Waterheart
Expected value of a random purchase, before → after this plan: +9.4% → +0.2%
Avoid for this deck
Shadowheart · Fireheart · Erosion · Shapeshifter · Optimisation · Temporality
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.
Play orderFirst +1.4% · 11.9 turnsSecond -1.4% · 12.3 turns
- Fragile deck+31%9.1 turns · strength
- Tank deck-26.2%15.8 turns · weakness
- Resists Fire0%11.5 turns
- Resists Water-12.7%13.6 turns · weakness
- Resists Earth-2%11.8 turns
- Resists Nature-8%12.8 turns · weakness
- Resists Shadow0%11.5 turns
- Resists Light-0.4%11.5 turns
Strengths
- 2 cards generate bonuses.
- Has control effects.
Weak spots
- Struggles against a deck resisting Water: elimination in 13.6 turns.
- Struggles against a deck resisting Nature: elimination in 12.8 turns.
- No healing.
How the game goes
- Turn 2: first bonuses (Princess Meridia).
- Turn 8: first big hit, Aquatic Curse (Floral Zombie).
- No elimination within 10 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Hardening
Master AmphibianIncreases this card’s elemental resistances by (+15%).
RecommendedLife-8
Princess MeridiaThe card's HP and max HP are doubled at the start of turn 8
RecommendedTransition
Floral ZombieWhen this card is permanently killed, it comes back to life with the "Random Metamorph" passive.
RecommendedMulti Start
HibernatusGain (+3) in each element.
RecommendedHow it wins
Generation
Princess Meridia (+20 Water, +20 Nature); Hibernatus (+20 random). First bonuses on turn 2.
Damage
Aquatic Curse (Floral Zombie): 48% of the damage; Miasmas of Wisdom (Master Amphibian): 32% of the damage. 2,493 useful damage, no elimination within 10 turns (estimated around turn 12).
Survival
No healing: with 4,828 effective HP, the deck has to win before it wears down.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.