Floral Zombie + Princess Meridia

Floral Zombie + Princess Meridia (with Master Amphibian and Hibernatus) is part of the SPAM 1.23 tier list at Gold · Crystal; with these talents it is tier D at Celeste · Legend, D at Gold · Crystal and C at Bronze · Silver. Elemental ramp deck in Water and Nature, estimated elimination in 11.7 turns; first Tox to aim for: Poison on turn 2.

AccessibleElemental rampWaterNature
DTier40.1% · Relative indexv1.23

By rank, with these talentsCeleste · LegendDGold · CrystalDBronze · SilverC

Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.

Master Amphibian

Earth · Common

  1. Miasmas of WisdomabilityDeck core
  2. Replace : ErosionT4
    to buy
  3. Free slotT2
    to buy

Princess Meridia

Nature · Rare

  1. Critical WindabilityDeck core
  2. DelightabilityDeck core
  3. Free slotT6
    to buy

Floral Zombie

Nature · Common

  1. Aquatic CurseabilityDeck core
  2. Replace : WaterheartT10
    to buy
  3. toxReplaceable

Hibernatus

Water · Common

  1. AqualloabilityDeck core
  2. DykeabilityDeck core
  3. Replace : LuckyT8
    to buy

Tox priorities

The advised buying order, opening by opening, and the slot for each Tox. Draws stay random and high rarities come late. “Deck core” lines are only replaced by the same Tox in a better rarity.

5 shop openings411 Spamtons generated+78.2% Plan potential

Shop openings

At each opening: the odds of each rarity given the deck’s Luck on that turn, the Spamtons generated so far, and the advised purchase. One purchase per opening.

CommonRareEpicLegendary

  1. T2Luck 3 · 59 SpamtonsPoison
  2. T4Luck 6 · 122 SpamtonsPoison
  3. T6Luck 9 · 189 SpamtonsVitalheart
  4. T8Luck 12 · 306 SpamtonsHeart Resistance
  5. T10Luck 15 · 411 SpamtonsWaterheart
T2

Poison

Master Amphibian · Common

+24.2%
T4

Poison

Master Amphibian · Rare

Replace : Erosion

+22.6%
T6

Vitalheart

Princess Meridia · Epic

+9.7%
T8

Heart Resistance

Hibernatus · Epic

Replace : Lucky

+10.9%
T10

Waterheart

Floral Zombie · Epic

Replace : Waterheart

+10.8%

Expected value of a random purchase, before → after this plan: +9.4% → +0.2%

Avoid for this deck

Shadowheart · Fireheart · Erosion · Shapeshifter · Optimisation · Temporality

Theoretical score8,411
Estimated elimination11.7 turns
Effective HP4,828
Healing0
Spamtons / turn28

Opponent profiles

Score averaged over nine theoretical opponents, as no real meta can be observed: neutral, fragile, tank and six decks resisting one element, each played first and second. Score gap against the neutral profile, the one used for the displayed gameplan.

Play orderFirst +1.4% · 11.9 turnsSecond -1.4% · 12.3 turns

Strengths

  • 2 cards generate bonuses.
  • Has control effects.

Weak spots

  • Struggles against a deck resisting Water: elimination in 13.6 turns.
  • Struggles against a deck resisting Nature: elimination in 12.8 turns.
  • No healing.

How the game goes

  1. Turn 2: first bonuses (Princess Meridia).
  2. Turn 8: first big hit, Aquatic Curse (Floral Zombie).
  3. No elimination within 10 turns.

Model ranking

0% = average random deck. 100% = best deck found. This score is not a win rate.

Understanding the scores

Talents

Hardening

Master Amphibian

Increases this card’s elemental resistances by (+15%).

Recommended

Life-8

Princess Meridia

The card's HP and max HP are doubled at the start of turn 8

Recommended

Transition

Floral Zombie

When this card is permanently killed, it comes back to life with the "Random Metamorph" passive.

Recommended

Multi Start

Hibernatus

Gain (+3) in each element.

Recommended
Adapt in the workshop

How it wins

Generation

Princess Meridia (+20 Water, +20 Nature); Hibernatus (+20 random). First bonuses on turn 2.

Damage

Aquatic Curse (Floral Zombie): 48% of the damage; Miasmas of Wisdom (Master Amphibian): 32% of the damage. 2,493 useful damage, no elimination within 10 turns (estimated around turn 12).

Survival

No healing: with 4,828 effective HP, the deck has to win before it wears down.

The gameplanTheoretical analysis

Turn by turn, what the engine plays with this deck. The first two turns are unfolded.

01Turn 182 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
82 damage
02Turn 2145 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Hibernatus
AqualloHibernatus
45 damagerandom +5
Master Amphibian
Miasmas of WisdomMaster Amphibian
100 damage
See the rest of the planCollapse the plan+8 turns
03Turn 3104 damage
Hibernatus
DykeHibernatus
Master Amphibian
Miasmas of WisdomMaster Amphibian
104 damage
04Turn 4286 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Princess Meridia
Critical WindPrincess Meridia
108 damage
Hibernatus
AqualloHibernatus
56 damagerandom +5
Master Amphibian
Miasmas of WisdomMaster Amphibian
122 damage
05Turn 5124 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
124 damage
06Turn 6206 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Hibernatus
DykeHibernatus
Master Amphibian
Miasmas of WisdomMaster Amphibian
140 damage
Hibernatus
AqualloHibernatus
66 damagerandom +5
07Turn 7149 damage
Master Amphibian
Miasmas of WisdomMaster Amphibian
149 damage
08Turn 81,485 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4
Floral Zombie
Aquatic CurseFloral Zombie
1,244 damage
Princess Meridia
Critical WindPrincess Meridia
164 damage
Hibernatus
AqualloHibernatus
77 damagerandom +5
09Turn 90 damage
Hibernatus
DykeHibernatus
10Turn 100 damage
Princess Meridia
DelightPrincess Meridia
Water +4 · Nature +4