- LucksterabilityKeep
- Pay-torchabilityKeep
- toxKeep
Ramp Water / Earth · The Companion of Spirits
Four cards. A shared purpose.
Ideal setup: the abilities to keep and the Tox to aim for, slot by slot. You don’t need them all: the purchase plan gives the priority order.
- Elemental DrainabilityKeep
- toxKeep
- Free slotNothing worth buying
- Inflamed ToxinabilityKeep
- toxKeep
- Free slotNothing worth buying
- Small WaveabilityKeep
- HazardoabilityKeep
- toxKeep
Opponent profiles
Score averaged over nine theoretical opponents, as no real meta can be observed: neutral (700 HP, 10% resistance), fragile, tank, and six decks resisting one element (+25%). Score gap against the neutral profile, the one used for the displayed gameplan.
- Fragile deck+25.5%8 turns · strength
- Tank deck-18.8%15.8 turns · weakness
- Resists Fire+0.2%11.4 turns
- Resists Water-9.3%13.8 turns · weakness
- Resists Earth+0.2%11.4 turns
- Resists Nature+0.2%11.4 turns
- Resists Shadow+0.2%11.4 turns
- Resists Light+0.2%11.4 turns
Strengths
- 1 card with active generation.
- 1,057 healing in the simulation.
- Control effects contributing to the model’s score.
Watch points
- Sensitive to Water resistance: -9% score, elimination in 13.8 turns against that profile.
- Elimination extrapolated beyond the simulation horizon.
- Active generation concentrated on Aidan.
Four key moments
- 01Set up opening bonuses and talents.
- 02Fuel the Water / Earth axes.
- 03Simulated damage peak: turn 6.
- 04Estimated elimination: 10.7 turns.
Model ranking
0% = average random deck. 100% = best deck found. This score is not a win rate.
Understanding the scoresTalents
Counter
AidanApplies "Revenge" to the enemy card if its HP are below 25%.
RecommendedMulti Start
Deer of Mournful ColorsGain (+3) in each element.
RecommendedAquatic Field
Medusine ThornWater bonus (+7).
RecommendedMagic Coin
The Companion of SpiritsStart the game with (+2) Luck
RecommendedWhy it works
Start the engine
Aidan feed the composition with bonuses. The main axes are Water / Earth / Nature. Each bonus point increases damage and healing in its element by 10% in the model.
Convert your bonuses
The Companion of Spirits + Medusine Thorn have the strongest individual offensive profiles in this composition. The deck reaches 2,607 useful simulated damage, with elimination estimated at 10.7 turns. Check the curve to see when the investment pays off.
Protect the composition
Medusine Thorn provide support or control tools. The model estimates 2,964 effective HP and 1,057 healing. Defense helps give bonuses and cooldowns time to pay off.
The gameplanTheoretical analysis
Turn by turn, what the engine plays with this deck. The first two turns are unfolded.