Drag a Tox onto an ability slot, or select it then choose the slot. An occupied slot is replaced.
Attacks and heals adjacent targets for 80% of the damage dealt
Stuns the opponent. A stunned target cannot use abilities
Elemental bonuses are doubled for this card's attacks
Increases all your elemental bonuses by (+5) when a card dies
Deals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.
All your cards' damage is increased by 25%
Attacks and heals adjacent targets for 40% of the damage dealt.
This card recovers all its attacks whenever a card it didn't kill dies.
Increases cooldowns by 1
Removes the target's last passive
Increases all your elemental bonuses by (+3) when a card dies
When you kill an ENEMY card with one of your attacks, that attack remains available
Deals 500 raw damage to an enemy card when this card dies.
Attacks and heals adjacent targets for 20% of the damage dealt
Regenerates 75% of the damage dealt to the target
Water bonus (+1) per turn
All your cards' damage is increased by 12%
Decreases cooldowns by 1
Regenerates 50% of the damage dealt to the target
Earth bonus (+1) per turn
Fire bonus (+2) per turn
Regenerates 25% of the damage dealt to the target
The card is immune to all effects from enemy cards
When this character launches an attack, all enemy attacks during the next turn must target it
Reflects 75% of the damage taken back to the attacker
At the start of each turn, the card recovers 4% of its max HP
Increases your Luck by (+1) per turn
This card increases its max HP by 15 per turn
When destroyed, this card returns to life with 50% of its max HP.
Single use
Reduces the target's max HP by 50% of the damage dealt
Ignores resistances and taunts. Destroys enemy taunts if targeted
Increases your Luck by (+0.5) per turn
This card increases the resistances of all allied cards (+3)
Generates 3 Spamtons each turn.
Enshrouds the allied field after using an attack or a heal
The first fatal attack leaves you with 1 HP
Starts the game with a random passive
Reflects 25% of incoming damage back to the attacker.
When destroyed, this card returns to life with 25% of its max HP.
Single use
Increases the element of the caster's card by +1 each time it is attacked
Fire bonus (+1) each turn.
This card increases the resistances of all allied cards (+6)
Shadow bonus (+1) per turn
Once destroyed, this card deals all of its attacks to the opponent
Transforms into a random card of the same rarity.
Nature bonus (+1) per turn
Light bonus (+1) per turn
Each time the opponent generates one or more elements, you generate 1 of the same type.
Takes 50% of the damage dealt to the target