Drag a Tox onto an ability slot, or select it then choose the slot. An occupied slot is replaced.
Damage and healing of all your cards are increased by 100%.
Damage and healing of all your cards are increased by 50%.
Raises all your elemental bonuses by (+12) whenever a card dies.
Nature bonus (+8) each turn.
Reflects 100% of the damage taken back to the attacker.
Raises all your elemental bonuses by (+8) whenever a card dies.
Fire bonus (+8) each turn.
Shadow bonus (+8) each turn.
Attacks and heals adjacent targets for 100% of the damage dealt.
All your cards' damage and heals are increased by 25%
Earth bonus (+8) each turn.
Reflects 75% of the damage taken back to the attacker
This card gains 100 max HP each turn.
Elemental bonuses are doubled for this card's damage and heals
Deals damage equal to 3% of the target's max HP at the start of each of its turns, for 3 turns.
Deals damage equal to 6% of the target's max HP at the start of each of its turns, for 3 turns.
Deals damage equal to 8% of the target's max HP at the start of each of its turns, for 3 turns.
Deals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.
Attacks and heals adjacent targets for 80% of the damage dealt.
Water bonus (+8) each turn.
Nature bonus (+5) each turn.
Deals 500 raw damage to an enemy card when this card dies
Increases all your elemental bonuses by (+5) when a card dies
Shadow bonus (+5) each turn.
When destroyed, this card returns to life with 50% of its max HP.
Single use
Fire bonus (+5) each turn.
Earth bonus (+5) each turn.
When destroyed, this card comes back to life with 100% of its max HP.
Single use
When destroyed, this card comes back to life with 75% of its max HP.
Single use
Light bonus (+8) each turn.
This card gains 60 max HP each turn.
Reflects 50% of the damage taken back to the attacker.
When destroyed, this card returns to life with 25% of its max HP.
Single use
This card raises the resistances of all allied cards (+15).
Increases cooldowns by 1
Water bonus (+5) each turn.
When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.
At the start of each turn, the card recovers 19% of its max HP.
At the start of each turn, the card recovers 14% of its max HP.
All your cards' damage and heals are increased by 12%
This card recovers all its attacks whenever a card it didn't kill dies.
Increases all your elemental bonuses by (+3) when a card dies
Attacks and heals adjacent targets for 40% of the damage dealt
Light bonus (+5) each turn.
Nature bonus (+2) each turn.
At the start of each turn, the card recovers 9% of its max HP.
Regenerates 75% of the damage dealt to the target
Heals for 100% of the damage dealt to the target.
This card gains 30 max HP each turn.
Earth bonus (+2) each turn.
Fire bonus (+2) per turn
Regenerates 50% of the damage dealt to the target
When you kill an ENEMY card with one of your attacks, that attack remains available
Water bonus (+2) each turn.
This card raises the resistances of all allied cards (+10).
Shadow bonus (+2) each turn.
Reflects 25% of the damage taken back to the attacker.
Starts the game with a random passive
Increases the element of the caster's card by +1 each time it is attacked by an enemy
Raises the card's element bonus by +2 each time it is attacked.
Raises the card's element bonus by +3 each time it is attacked.
Raises the card's element bonus by +4 each time it is attacked.
Each time the opponent generates one or more elements, you generate 1 of the same type.
Nature bonus (+1) per turn
Regenerates 25% of the damage dealt to the target
At the start of each turn, the card recovers 4% of its max HP
Attacks and heals adjacent targets for 20% of the damage dealt
Water bonus (+1) per turn
This card increases its max HP by 15 per turn
The card is immune to all effects from enemy cards
Earth bonus (+1) per turn
When this character launches an attack, all enemy attacks during the next turn must target it
Reduces the target's max HP by 50% of the damage dealt
Reduces the target's max HP by 100% of the damage dealt
Ignores resistances, shields and taunts. Destroys the shields and taunts of targeted enemies
Shadow bonus (+1) per turn
Light bonus (+2) each turn.
Fire bonus (+1) each turn.
Removes the target's last passive
Once destroyed, this card deals all of its attacks to the opponent
Decreases cooldowns by 1
At the start of each of your turns, this card increases the resistances of all allied cards (+6).
At the start of each of your turns, this card increases the resistances of all allied cards (+3).
Variable damage, healing and bonus values of this card always roll their maximum.
Increases your Luck by (+4) each turn.
Light bonus (+1) per turn
The first hit taken each enemy turn is reduced by 100%.
Enshrouds the allied field after using an attack or a heal
The first hit taken each enemy turn is reduced by 75%.
The first hit taken each enemy turn is reduced by 50%.
Increases your Luck by (+2) each turn.
The first hit taken each enemy turn is reduced by 25%.
The first fatal attack leaves you with 1 HP
Increases your Luck by (+1) per turn
Increases your Luck by (+0.5) per turn
Generates (+3) Spamtons each turn.
Generates (+8) Spamtons each turn.
Generates (+24) Spamtons each turn.
Generates (+48) Spamtons each turn.
Choose one of three random cards of the same rarity to replace this card.
Takes 50% of the damage dealt to the target
This card’s damage becomes healing, its Eternities become Temporalities, and vice versa.