Drag a Tox onto an ability slot, or select it then choose the slot. An occupied slot is replaced.
Damage and healing of all your cards are increased by 100%.
Damage and healing of all your cards are increased by 50%.
Raises all your elemental bonuses by (+12) whenever a card dies.
Nature bonus (+8) each turn.
Reflects 100% of the damage taken back to the attacker
Raises all your elemental bonuses by (+8) whenever a card dies.
Fire bonus (+8) each turn.
All your cards' damage and heals are increased by 25%
Nature bonus (+5) each turn.
Reflects 75% of the damage taken back to the attacker
Shadow bonus (+8) each turn.
Earth bonus (+8) each turn.
Attacks and heals adjacent targets for 100% of the damage dealt.
Increases all your elemental bonuses by (+5) when a card dies
Deals damage equal to 1% of the target’s max HP at the start of each of its turns for 3 turns.
Deals damage equal to 3% of the target’s max HP at the start of each of its turns for 3 turns.
Deals damage equal to 6% of the target's max HP at the start of each of its turns, for 3 turns.
Deals damage equal to 8% of the target's max HP at the start of each of its turns, for 3 turns.
Elemental bonuses are doubled for this card's damage and heals
Fire bonus (+5) each turn.
Water bonus (+8) each turn.
Deals 500 raw damage to an enemy card when this card dies
Attacks and heals adjacent targets for 80% of the damage dealt.
This card increases its max HP by 100 per turn
Light bonus (+8) each turn.
Shadow bonus (+5) each turn.
Earth bonus (+5) each turn.
When destroyed, this card returns to life with 50% of its max HP.
Single use
All your cards' damage and heals are increased by 12%
Reflects 50% of the damage taken back to the attacker.
This card recovers all its attacks whenever a card it didn't kill dies.
When destroyed, this card comes back to life with 75% of its max HP.
Single use
When destroyed, this card returns to life with 25% of its max HP.
Single use
When destroyed, this card returns to life with 100% of its max HP.
Single use
Increases all your elemental bonuses by (+3) when a card dies
This card gains 60 max HP each turn.
Water bonus (+5) each turn.
At the start of each turn, the card recovers 19% of its max HP.
Nature bonus (+2) each turn.
At the start of each turn, the card recovers 14% of its max HP.
Increases cooldowns by 1
When this card deals damage or heals, it freezes the target: it cannot act until the end of the opponent's next turn. Further damage, healing, or a new Tox shatters the ice and deals 60 damage.
This card gains 30 max HP each turn.
Fire bonus (+2) per turn
At the start of each turn, the card recovers 9% of its max HP.
This card raises the resistances of all allied cards (+15).
Light bonus (+5) each turn.
Attacks and heals adjacent targets for 40% of the damage dealt
Starts the game with a random passive
Earth bonus (+2) each turn.
Shadow bonus (+2) per turn
Nature bonus (+1) per turn
Each time the opponent generates one or more elements, you generate 1 of the same type.
Water bonus (+2) each turn.
Raises the card's element bonus by +2 each time it is attacked.
Raises the card's element bonus by +3 each time it is attacked.
Raises the card's element bonus by +4 each time it is attacked.
Increases the element of the caster's card by +1 each time it is attacked by an enemy
Reflects 25% of the damage taken back to the attacker.
Heals for 100% of the damage dealt to the target.
Regenerates 75% of the damage dealt to the target
Regenerates 50% of the damage dealt to the target
At the start of each turn, the card recovers 4% of its max HP
When you kill an ENEMY card with one of your attacks, that attack remains available
This card increases its max HP by 15 per turn
Decreases cooldowns by 1
This card raises the resistances of all allied cards (+10).
Regenerates 25% of the damage dealt to the target
Variable damage, healing and bonus values of this card always roll their maximum.
Earth bonus (+1) per turn
Attacks and heals adjacent targets for 20% of the damage dealt
Water bonus (+1) per turn
Light bonus (+2) each turn.
Fire bonus (+1) each turn.
Shadow bonus (+1) per turn
The card is immune to all effects from enemy cards
Reduces the target's max HP by 50% of the damage dealt
Reduces the target's max HP by 100% of the damage dealt
When this character launches an attack, all enemy attacks during the next turn must target it
Ignores resistances, shields and taunts. Destroys the shields and taunts of targeted enemies
At the start of each of your turns, this card increases the resistances of all allied cards (+6).
Light bonus (+1) per turn
Removes the target's last passive
Once destroyed, this card deals all of its attacks to the opponent
The first hit taken each enemy turn is reduced by 75%.
Increases your Luck by (+4) each turn.
The first hit taken each enemy turn is reduced by 100%.
The first hit taken each enemy turn is reduced by 50%.
At the start of each of your turns, this card increases the resistances of all allied cards (+3).
Enshrouds the allied field after using an attack or a heal
The first fatal attack leaves you with 1 HP
Increases your Luck by (+2) each turn.
The first hit taken each enemy turn is reduced by 25%.
Increases your Luck by (+1) per turn
Increases your Luck by (+0.5) per turn
Generates (+3) Spamtons per turn
Generates (+8) Spamtons each turn.
Generates (+24) Spamtons each turn.
Generates (+48) Spamtons each turn.
Choose one of three random cards of the same rarity to replace this card.
Takes 50% of the damage dealt to the target
The card cannot be targeted as long as it does not attack.
This card’s damage becomes healing, its Eternities become Temporalities, and vice versa.
The card cannot be targeted as long as it does not attack.